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Can FLHook be made easier

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Can FLHook be made easier
Offline Laz
01-22-2023, 04:11 PM, (This post was last modified: 01-22-2023, 04:14 PM by Laz.)
#8
(Sorta) Retired Code Monkey
Posts: 1,904
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Joined: Jan 2014

(01-22-2023, 10:34 AM)Alley Wrote: There was some guy that made a python based hook many years ago and another guy that made a plugin to use python scripts.

There's also the FLHook listener to which you can send commands. We tested this years ago with Blodo with some ASP.NET app that could send arbitrary admin commands to the server as we were experimenting with web interfaces for POB management.

While it would be a nice change, I can't fathom why anyone would want to do something like this in 2023 as it wouldn't really bring anything new to the table. This is a dying game without an open-sourced engine. It cannot survive the same way Doom, Stalker or even Freespace 2 can. It can be a really great learning project as the use case we have here is extremely rare, but as far as a use in production go it would be a nightmare as there's so much legacy behavior you'd have to make sure is reimplemented it probably would become nothing but a development hell, let alone the months/years of work you'd need to reimplement the existing plugins if the intent is to completely replace the current hook.
We work on it because it is fun to work on, it allows us to work with the newer features of C++, and overall modernising something as old and archaic as FLHook serves as very good RDD (Résumé Driven Development). Unlike working on a personal side project that would never see the light of day, our work on FLHook can at least be used by some people, however small the sample size might be there. It allows us to work on a proper project with all the planning and management that goes into such and it's just overall a very good thing to get practice on.

To actually answer the OP: Adding in a scripting language is almost never going to happen and offers very little. FLHook 4.0 has been made far more moddable than FLHook 2.1 ever was, and day by day we add more and more development utilities.

(01-22-2023, 01:29 PM)StDH Wrote: .....

For the love of god please don't tell me this is an actual take or you work in the industry. If so I feel very sorry for your employer.

(01-22-2023, 01:29 PM)StDH Wrote: I'm doing stuff which nobody in the last 20 years imagined are possible.
Yikes. Me, FriendlyFire, Nen, Raikkonen, Alley, and a very long list of people would like a word lol.

Being able to adjust Adoxa's code or read hack offsets from the Starport does not make you a competent client modder, and looking at that video... well, yeah.

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Messages In This Thread
Can FLHook be made easier - by Corile - 10-17-2022, 03:29 PM
RE: Can FLHook be made easier - by Kauket - 10-17-2022, 03:32 PM
RE: Can FLHook be made easier - by Haste - 10-17-2022, 03:40 PM
RE: Can FLHook be made easier - by Xenon - 01-17-2023, 04:28 PM
RE: Can FLHook be made easier - by darkwind - 01-17-2023, 05:03 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 10:34 AM
RE: Can FLHook be made easier - by StDH - 01-22-2023, 01:29 PM
RE: Can FLHook be made easier - by Alley - 01-22-2023, 04:43 PM
RE: Can FLHook be made easier - by Laz - 01-22-2023, 04:11 PM

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