(04-11-2023, 05:50 PM)Czechmate Wrote: I like it as a concept overall - events are a lot of work and take place over a short time...putting semi-permanent plugin somewhere gives PvPers stuff to do, rewards players could do the RP, writeup so there's little staff work - these systems are completely dead anyways, lots of potential benefit for little work, nothing to lose, especially when we talk about Omega-5. Farmers have their battlezones that invite cap fights.
Why not do this for snubbers who could farm money via plugin by killing each other. Only downside is potential abuse but that'll be super easy to spot if you keep + publish scores monthly or some such. Maybe it has to come from Staff themselves rather than a perk request
I think the larger issue with using pvp to "farm" money is that it's very difficult to consolidate that with a respawn timer (unless you're on BHG bouncing around Sirius), even if it's reduced to 30 minutes like other conflict zones you only get the kill once. The other side is if you start using a no-respawn timer which is a) going to be abused to hell and b) really quite immersion breaking and will inevitably end up with salty revenge kills more often than not, which isn't particularly fun for either side. I guess it would perhaps work with a really short 10-15 minute respawn timer? I'm not wholly sure to be honest.