Posts: 892
Threads: 73
Joined: May 2020
Staff roles: Story Developer
Event was fun, I really enjoyed it, although it was very difficult to navigate in it thanks to the number of ships involved and finding transports was extremely difficult in constantly changing target list.
My takes on further improvements:
Last wave could have been by both sides respawning at their staging grounds, fully repaired and restocked, and moving at each other for one last and more tactical hurrah.
Objective ships should be large and slow, so attacks can be made from all directions and not just trailing them + quite easy to find even among 60+ players.
Maybe implement some 'respawn timers', so death is being a way more meaningful despite it being a respawn event. For example, we killed zoner cruisers at Erie in order for them to just undock at us, making their destruction pointless.