I think this can be considered a success overall. I have a few thoughts, some positive and some negative.
The Good:
- The server handled it like a champ. I can only speak for my end, but it ran incredibly smoothly considering the number of players in one place.
- I was really impressed by the quality of roleplay players provided. In big combat events you often have a lot of players doing the bare minimum, but local chat was genuinely immersive despite the chaotic situation.
- Love the idea in general, love militant Zoners, am excited for the story.
- The fact that not all transports died and not all transports made it is good, suggesting there was some level of balance.
The Bad:
- The situation with respawns was kind of unclear. "Whether or not respawns will be allowed during the time of the event will be a subject of consideration." is something that should be avoided, because apparently there was a console announcement just before the start that clarified they initially were, which people (like myself) that arrived after would not have seen.
It needs to be clearly written before the start if they are or are not allowed, and if that changes it needs to messaged more than once, those are easy to miss.
- The behavior of the transport ships was a bit erratic, some made a much greater effort to escape than others. Some of them died with hundreds of unused regens, which I'm sure was frustrating for those trying to protect them.
- Novas, man. I wanted to (and did) go on a fighter but fights like these are completely dominated by essentially random Nova kills. Shooting another snub with fighter guns is basically pointless because almost every death will come from insta torpedoes.