The Order and Faes were my first factions to get a proper run on Discovery and I have to say I agree with @Haste and @Darius. While the idea of playing an alien agent within the ranks of humanity sounds appealing at first, at its core such a character is very difficult to detect and even more difficult to "neutralize". As a Fae, there was nothing stopping me from infiltrating other factions and lobbying for my goals - the Order, expert Nomad killers, were virtually defenseless against my Fae, who had enough brain cells to act naturally and not carry alien equipment.
A lot of people criticize the Order for not doing their job and only caring about their human enemies - no wonder, they can't do anything realistic against the Nomads and their agents under the current rules.
If there is to be any dynamic between the Nomads and the Order, these rules need to change. The Order are practically THE Nomad Hunters, and the server rules force them to play the role of just helpless babbling zealots while the Nomad allies can just powergame their way out of any suspicion.
Change it, please.
The ingenious idea of the Wilds being infiltrated into the Order, notwithstanding the fact that their agents are constantly being checked for medical indicators and psychological condition.
upd: By allowing the Order to kill those they choose, the level of metagaming would increase. Not every suspect is truly infected. Only this fact is very likely to be forgotten by everyone, so the number of Wilds will decrease dramatically, as well as the number of RP characters on the server. Initially, yes, the infected people will die