I just want to clarify for the sake of posterity that players will generally not be able to influence "big" changes in the story of the mod. This just becomes difficult to track, organize, and manage especially since it will near immediately devolve into competitive interests with little in the way of compromise. To combat this, "big" changes occur along a mostly predetermined path, but with secondary events, such as the transport objective in this event, which allow players to impact things in the future.
I have never agreed with this kind of policy, and I never will. If players can't influence large changes in the story, then participating feels hollow and pointless. Morale was very low on the Zoner side because people felt like no matter what they did, it wasn't going to matter. I understand where you're coming from, but there has to be a better way to do it.
The event's description also indicated that the outcome would be affected by the battle, and that felt like it was going to mean more than just whether or not transports managed to get away. As it stands, it felt like the tremendous effort put in by the Zoners wasn't acknowledged at all. The CNS report even says that the Zoners retreated or were dispersed, which is not what happened at all--in fact, it was the other way around. I can chalk that last bit up to inRP bias of the reporter, but still, it felt very misleading.