(05-28-2023, 12:31 PM)xenomorph Wrote: WILD DIALOGUE?! This is now a somewhat controversial viewpoint, although it is based on lore foundations. However, almost all those who hide behind infested characters consistently speak like regular individuals with all the nuances of normal emotions, thoughts, and the like. Shouldn't infested characters be distinguished differently? Shouldn't they have a more direct and less complex dialogue, just to showcase some contrast? How is it possible that Nomads, who are massive parasites, find themselves within a human body and flawlessly control all processes? In vanilla, this was not the case. This aspect is also highly critical and greatly overlooked. "Just RP like a 100% normal human "
The entire point of playing an infected character is not to play an infected character. There are no dead giveaways for an infected character - which is why even 30 years after the Nomad War, there are still infectees around.
When Foxglove, Ramke and I founded the Vagrants, we initially were 100% against the idea of a Vagrant Infected faction. The way we preferred it, we wanted our infectees to remain as individuals and be secret operatives. 100% covert, 0% overt. No idiotic faction tags that half of the community doesn't know how to handle with restraint, including the ones who use them. If people wanted to play Scorpion Drones or infected capitals, they would either need to SRP them - and with this showing the effort required to earn them - or have another soulless Wilde/Aoi character, but not part of the Vagrants.
Hell, I even wrote a guide about how to play as infectee to help people avoid breaking roleplay and immersion. Every time I saw an infected character dock at Freeport 11, which is the one freeport that will definitely identify infectees due to increased security measures and matching equipment as the infocard itself says (with, honestly, all justification), I knew that player didn't really care about their infected character.
What we always wanted is a clear separation between infected characters operating covert and overt. Infectees are supposed to operate in subtle ways, with a plentitude of things to do, keeping eyes and ears open for their masters who can not do that themselves, for obvious reasons. A covert character would never fly around with any nomad technology, except maybe the one you can buy legally from the Core, but why do that, knowing one would be using the corpse of a nomad as a weapon. Overt characters would have completely different names and could use what they earned, not what they inherited by joining a faction.
Sadly, things changed, and I can't say I disagree with many points. I don't care for the Order, since the Order hasn't been the Order in decades with one exception, and I don't care about tech cell jealousy, but it always leaves a very bitter taste knowing how things developed the moment Foxglove and I left.