From Dr. Bronner's RP perspective this happens b/c the Order and the Wild are one and the same. Basically they are the military and espionage arms of the same entity-- designed to keep the fear of "infection" burning.
(Again, from an RP perspective) the false privilege is a feature, not a bug (from the point of view of an evil Elite who are pulling our puppet strings).
OORP:
This quest for "fairness" that I see on this forum is actually a big problem. I am an elementary school teacher and I know that my most combative and territorial students are obsessed with "fairness."
Different players actually need different treatment. First they must be understood by admin, but then they need to be corrected. That is my teacher perspective.
There is an overall goal that must be more important than all these individual opinions-- the goal is the STORY of Discovery Freelancer (and enacting that story through RP, PVP and events).
We seem to have a lot of divas and stars who are quick to snipe about unfairness, but the real question is, "Does the concept promote good RP? Does it build the story? Does it draw the best out of players and lead to greater interest from those who have been inactive?"
The real concern is not "fairness" but motivation-- what makes people (and there are not many of us) get truly absorbed in our online roleplaying experiences again? What creates that sense of focus and flow that makes us get lost in these worlds and not wake up for hours? That's what most players are chasing.
Any players who come to disrupt that focus and absorption in the story are honestly working against our greater aims (and I don't mean piracy and pew-pew, that's part of what we need-- I mean OORP nonsense).
I think anyone who has truly enjoyed the Edison Trent story wants to see further meaningful chapters of that story. I think that anyone who enjoys the flight mechanics of Freelancer wants to keep enjoying battles and skirmishes without learning a whole new set of keybindings for a newer game that lacks the depth of the Freelancer faction system.