Nomads vs Order, or really Nomads vs anybody else, has no parity as it relates to two human factions in competition. They are a different species with 0 ability to communicate or maintain diplomacy. Until that happens, there is a 0% chance of anything other than conflict to take place between the two. Corsairs vs Outcasts, on the other hand, would make a better candidate in this case. For Outcasts and Corsairs to make peace, it would require an extraordinary story with god-like narration and a story that is impossible to say no to. I don't see that happening and my money is that you also don't see that happening.
To reiterate, your explanation on Gallia vs Liberty not making peace at this time makes sense. There is not enough RP, the story needs to catch up, it's too soon to atrocities in war - I'm with you. There has to be a reason, roleplay, motivation for both sides to set aside their differences for mutual gain. It has to make sense.
My inquiry has to do with the process. I'm asking for not only myself, but people reading who may be interested in dabbling with faction affairs and gaining insight on how to rationally steer their respective factions in a direction, any direction.
What is the appropriate actions required to become, at the very least, neutral?
The explanation makes sense - was this explained in the initial rejection?
Is there a path that can be taken by both parties, through role play, to achieve their goals?
I believe future discussion about Gallia vs Liberty relations should have it's own thread - my post is swinging it back around to admin feedback (do we have a dev feedback thread?) and how the process works both for approvals and denials. Just saying "na" doesn't make sense to me, I'd like to think there is more that goes into informing players of rejections and approvals.
Side note, I have noticed devs in general becoming more active on the forum. I don't know why this is, but thank you. Whether we agree or disagree, it's good to see an increase in dev participation in community topics/concerns.
It ain't about what you are capable of, it's about what you're willing to do.