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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Interesting stuff to add to the mod

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Interesting stuff to add to the mod
Offline Korrd
08-15-2006, 05:10 PM, (This post was last modified: 08-15-2006, 05:14 PM by Korrd.)
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It calculates routes through systems you haven't bee in because it is supposed that the nav computer asks the JG information about other jumpgates and his destinations. So the nav systems knows where all JG are located and where they lead. that way it can calculate routes through JG'ed systems... And thats the reason it cannot use JH. Unless the nav comp is reprogrammed to use info gathered from exploration of jump holes..

But as the companion seems to be stand alone and not an imporvement of the nav computer, then we can rule it out. Although, making the nav computer a bit better is a good idea...

Now, being able to thrust up, down, left or right would be cool. Like "real" fighters equipped with an array of thrusters, like real current spaceship have. Because current FL ships behave more like an aerodynamics-based plane than a space ship in vacuum...

[Image: 3cfefe54.jpg]

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Messages In This Thread
Interesting stuff to add to the mod - by Korrd - 08-15-2006, 04:49 PM
Interesting stuff to add to the mod - by Igiss - 08-15-2006, 04:57 PM
Interesting stuff to add to the mod - by msmith619 - 08-15-2006, 05:03 PM
Interesting stuff to add to the mod - by Korrd - 08-15-2006, 05:10 PM
Interesting stuff to add to the mod - by Nightfall - 08-15-2006, 06:35 PM
Interesting stuff to add to the mod - by Korrd - 08-15-2006, 07:01 PM
Interesting stuff to add to the mod - by Fellow Hoodlum - 08-15-2006, 07:18 PM
Interesting stuff to add to the mod - by Nightfall - 08-15-2006, 07:39 PM

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