(06-20-2023, 11:18 PM)Shimamori Wrote: Tbh, so far for non-trading factions it is less of an incentive and more of another RP "duty". Establishing and protecting trade convoys is an activity hardly taking place even now with lots of trade oriented factions. I know it is an RP server and everything should be "open to your creativity", as you put it. But imho when the "deal" is much in favour of only one, i. e. trading side, there is also a big incentive to shut the deal down as a tedious matter and avoid all the hustle. When RP feels more of a duty rather than an incentive and as in the case with the OF system, when players realise they have to log rather they want to, it quickly spirals down to inactivity and burnout. A deal per se has to benefit both sides.
As of now, the system will organically benefit two trading factions dealing with each other. Beyond that? Meh. Additionally, many factions avoid becoming OF because of the hustle involved, and adding even more to it without adding anything of value, really, is hardly an incentive, imho. Like people said, re-imagining it for unof can be a good idea.
P.S. it is always better to criticise while offering something as constructive feedback. Yet, I fail to osee how to make the system as it is being suggested now engaging for the governments. Pixel empire building is an argument per se, but it also can be used against trade deals too, e.g. isolationism, protectionism, trade parties non grata, etc.
I don't see why it should - any side can trade? Why wouldn't e.g. Gallic Navy and Rheinland Military make a deal for ablative armor and haul it themselves if they so choose? Or e.g. GC- with [R] on their commods. I guess the "ownership" barrier comes into place then? The solution to that is below.
Ease of access
I have a big piece of feedback here. We already have the commodity boost OF perk. It hasn't been used in years, and many people don't even know it's possible, and when I ask fellow OF leaders they never get around to it. Why? the hassle and worry of rejection - it takes a lot of roleplay and I feel like you made it sound like a ton of RP has to be done for this one too. You made it sound like this is a big deal too.
Solution
I'd see it as SRP vs Techcompat difference.
Existing commodity global boost for up to 2 months - SRP style - should require a lot of roleplay.
Trade deal with a plugin for 2 OFs only for up to 30 days - tech compat exemption style. Much lower RP requirements, a couple of posts are enough in one thread. They are more or less guaranteed to be accepted unless the roleplay is too out of whack - OFs spend a perk on them and that's the main reason they are granted, not the quantity of roleplay. They are submitted and counted as perks too with a cooldown counting for other perks.
Reasoning
- it's just 2 OFs trading a regular commodity. The bonus and price total will not be higher than the ore level anyways. It's up to 30 days only and only affects the OFs. I.E. small amount of players who will make money trading RP commodities but still not as much as ores that are accessible to everyone. We need more perks to be useful and incentivize OFdom and this is one of them - you spend time maintaining an OF? You get dev effort as a reward every 2 months. There is also a huge stigma with dev requests now, and requests in general - e.g. dev plans take months to be even given any sort of feedback on, no matter how small, only to be rejected or ignored. Making it clear that this is an OF perk usage and is very easy to get would actually encourage people to dive in - it can always be nerfed afterward if you will see 20 plugin bonuses on the server at a time.
Quote:Encouraging players to explore lesser played factions
This will absolutely not do that given the OF restriction, and that's fine IMO.