(06-28-2023, 01:51 AM)Grumblesaur Wrote: If you want people to actually play police factions, you should ditch /nodock and /net entirely. All these commands do is encourage lawful players to camp trade lanes and bases. It's reactive play. If a smuggler can pull all the way up to your home base undetected because you weren't out patrolling to find them, they've "won" the encounter.
Removing those commands encourages active play. Smugglers and pirates by virtue of breaking in-roleplay laws are already active players; lawful players should have to give too, and not just take.
Imagine you actively play the game as police, intercept a smuggler, who just docks at any station. They won the encounter. And you are left with a bitter thought of why is /nodock gone. And in the meantime, FR5 is worse than /nodock, because it does not rectify what could have been avoided.
As for /net, that is a powerful tool against smugglers, who use JG and TL net. But at the same time, it requires people to be logged in and actively scan ships, and try to catch them.
The issue these days is simple. We don't have enough concurrent players to saturate the server with various roles to keep everyone busy.