(06-28-2023, 06:12 AM)Grumblesaur Wrote: [You do realize that this is effectively the same problem faced by any pirate faction going after traders? The trader can always try to get away from you, you have to drop the minimum roleplay, they might ditch out of a trade lane and take an alternate route to avoid you, etc. If you're playing pirate in an area without trade lanes, it's all guesswork anyway. Likewise for a law enforcement player. Anyone who really wants to avoid contact can always take a longer, more circuitous route—at some opportunity cost, of course.
This is what the game is. Law enforcement isn't special in this regard.
Exactly like you said, it isn't special. So why would a player choose something so mundane and boring as police to play? isn't it what this whole thread is about? It is common knowledge that people opt for unlawful because those offer more variability in their RP and because psychologically people in games tend to play what they do not or cannot do in real life, hence being a pirate/criminal is more popular and rewarding than doing the stereotypically boring "Stop right there, you criminal scum!". Idk about others people playing with a police ID, but I don't even bother lately chasing smugglers even if I see then on /net because those encounters are very plain, boring, and unrewarding in general. But at least you see them and have a choice. As for pirates - there is a separate thread about the pirate gameplay, your bringing them up here is just another case of whataboutism. You made a point that without /nodock and /net police gameplay should become better. I would suggest you sticking to your point and trying elaborating why it is a good choice further, because so far your argument is very shallow.