(06-28-2023, 06:20 AM)Shimamori Wrote: [baseless claims of whataboutism]
It's not "whataboutism" because it's the exact same kind of interaction once you strip away the lore dressing from it. Pirate vs. Trader is mechanically identical to Law Enforcement vs. Smuggler; any argument that applies to one applies to the other. Getting information handed to you just for mounting one ID instead of another is ludicrous because it abstracts away strategy and active play for one set of players and not another.
Chasing and hunting and outwitting your adversary is part of the game (and, I think, a worthwhile beyond-visual-range interaction). Handing that to players robs them of this gameplay loop, and it's definitely made too many of them soft if anyone thinks keeping these braindead mechanics is a good idea.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.