Serious question: does any of this 'lawfuls vs unlawfuls' gameplay actually happen anymore on the server? The place looks like it's on the same life support it's been on for years now. I kind of want to engage with the arguments here, but I genuinely can't tell if this is some kind of thought exercise or state of large-scale denial, because unless there's been a renaissance of sorts in the past two and a half years (and it doesn't look like there has been, but I'm happy to be proven wrong!), none of this stuff actually happens anymore. Right?
What really blows my mind, though, is seeing stuff like this said apparently in full seriousness:
(06-28-2023, 05:47 AM)Grumblesaur Wrote: ... forcing a smuggler to log off before reaching their destination is a victory ...
(06-28-2023, 06:32 AM)Grumblesaur Wrote: Chasing and hunting and outwitting your adversary is part of the game (and, I think, a worthwhile beyond-visual-range interaction). Handing that to players robs them of this gameplay loop
Does anyone actually enjoy these aspects of trying to play the game? That's another serious question, because the one thing that felt like it had nailed the coffin of my time here on Discovery shut was that I literally could not find anyone to interact with for the majority of the day, multiple days in a row -- at least not in any organic sense, because I don't count marshalling up the boys for an off-plane closed clique 'roleplay' session about Nomads and jump drives and whatever else to be worth the time it takes to log on.
Searching through the player list for someone to encounter isn't gameplay. It's a hoop you have to jump through to find one of the last grains of rice left in the bowl, but there's nothing fun, engaging, or worthwhile about tabbing between the interactive nav-map and the player list to try and ambush someone. There never has been except in niche circumstances.
As for the idea that getting someone else to stop playing the game entirely constitutes 'winning' -- I don't know, man. The server looks like it's sputtering along at 20-30 players in peak hours, so I think it's pretty suspicious to claim that knocking another one off that number is in any way worth it.