(07-11-2023, 10:09 AM)Sally Wrote: Blame the player, not the game. People that plays pirates does it for RP mostly, not for profit, so if you give it the profit focus you're missing the point already.
The point is there should be available more options and more gameplay to keep the playerbase engaged. If transports can be treated as combat targets, will it prevent pirates who pirate for RP? No. But will it prevent pirates who are for PvP? Yes. Which option is more inclusive? Sapienti sat. The number of pirates who do it for RP is miniscule, hence there are also less targets for the lawfuls. Hence less incentives to play the lawfuls. Or will you blame the player in this case too for not being enticed to sit for hours in front of a planet as a lawful greeting silent power traders?
P.S. traders' RP is so mundane in 80% of cases that I can't even figure out why pirates would be going for that. Perhaps, it is my subjective pov but I haven't seen many pirates recently either, and this observation infers certain conclusions.