(07-24-2023, 11:52 PM)Haste Wrote: Because it seems to keep coming up, I guess? "I couldn't help but notice that the server rules don't say you aren't allowed to artificially force packet loss!" -> "Oh, I knew about packet loss but I didn't know I wasn't allowed to unplug my network cable mid-fight!" -> "Oh, you're telling me routing my connection from Europe to China, to South America, then back to Australia and then finally to the server in Finland is bad? It doesn't say it in the rules!" (Next they'll also route it over the moon because the rules only state that you're not allowed to do this across continents, doesn't say anything about stellar bodies)
Apparently that is why we need rule 0.0.
It's simply infeasible to write out every possible action that falls under vague rules like "fairplay", "exploit", or "powergaming", because certain people will always think of some type of bad behavior that we could not even have conceived of, much less included in the rules.
If anything, the longer the definitions of rules like that are, the more emboldened certain people might feel to consider anything outside of them to be fair game, while everyone else will be complaining about how convoluted and unfriendly to new players the rules are.
I'm a firm believer in the approach that we can reasonably expect players to know which kind of behavior is fair and which isn't, without needing to write everything out, and the vast majority of players do this just fine. I don't think we should tailor the rules to explain to the outliers, the scummiest rule-skirters around, every conceivable aspect of what can be done wrong.