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Jump Hole Generators deployment questions

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Jump Hole Generators deployment questions
Offline St.Denis
07-30-2023, 08:56 PM, (This post was last modified: 07-30-2023, 08:57 PM by St.Denis.)
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Posts: 100,612
Threads: 1,347
Joined: Dec 2011

Good evening.

To answer your questions:
1) As stated in the Thread, you only chose the 'start' position.
Quote:While the player has complete control where to put the ''entrance'' to the jumphole, the exit is semi-randomized. The generator also has a small chance to fail catastrophically, which would trigger a whole different kind of event.

2) Yes, as long as they are 'in-Game'.
3) & 4) There never appeared to be any 'table' to work out where a) the other end ended up or b) a chance of a malfunction.

I believe that Spazzy had his own way of working out where the other end went and the % chance of a 'failure'.

For Admins, they would have to write a list of Systems, assign them numbers, with maybe a couple of numbers for a 'failure' and then roll a dice to determine where it ends up.

For a 'failure', they then would have to, possibly, 'make up' an Event.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Messages In This Thread
Jump Hole Generators deployment questions - by Kosa - 07-30-2023, 08:43 PM
RE: Jump Hole Generators deployment questions - by St.Denis - 07-30-2023, 08:56 PM
RE: Jump Hole Generators deployment questions - by Kosa - 07-30-2023, 09:03 PM
RE: Jump Hole Generators deployment questions - by St.Denis - 07-30-2023, 09:20 PM
RE: Jump Hole Generators deployment questions - by Kosa - 07-30-2023, 10:08 PM
RE: Jump Hole Generators deployment questions - by Aingar - 07-30-2023, 10:12 PM

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