(08-08-2023, 04:53 PM)xenomorph Wrote: Took you fast to read it all, and process. Right.
These events would essentially boost faction activity, how do you think they wouldn't contribute? Especially if you make use of that activity properly, I believe it could be quite effective. However, I'm not sure what kind of rewards you truly expect? What are your expectations? You don't mention them.
I mentioned reasons why someone might want to become official. If you find the system lacking in such way, why don't you propose solutions that'd motivate you to perhaps, "run an official faction?" After all, you run two official factions. You surely would know. Right?
Well no, not really - from my experience event effort/reward for an OF is not worth it for e.g. retention of activity for the OF itself - in large majority of the time it's other factions + indies that are mostly participants/beneficiaries, while you do a lot of background work. That's beside the fact that for events you don't NEED to be an OF, not one bit - only difference you get is to post on the main page.
There are a lot of stuff OFs use that doesn't really benefit them.
Events - service to the community, not a real perk, don't need to be OF for it.
Bounty Boards - service to the community, not a real perk but an administrative burden. You don't need OF for internal rewards.
Tech compact granting from 75 to 100 - again, service to people requesting, not you.
The benefits needed are clear - let OFs actually matter as NPC faction reps, bring back DWG with proper 3rd party moderation who distil points to the devs who lack communication skills and take things too personally(.i.e. most of them) - make OFs matter in the dev process again. They should be consulted on story developments, warned ahead of time of things happening. That's step number one.
Step number two are nice and easy to get perks - very basic perks are often denied, and it takes literal months to hear a decision, the most basic perks are blocked by individual staff members. If OFs matter then their perks should be taken seriously and only denied with strong reasons. You just give up using the perk process - OFs put in work to be ofs, keep being ofs, this should "buy" them goodwill and effort from staff. People don't even apply for perks anymore because the process seems so long and complicated and perks get denied and don't get fast feedback. You need simplicity, you need communication, actual community staff rep pushing factions to use perks and making it easy for them. OFs don't matter because there is no communication, being a casual pal of a dev gets you drastically more inside info and communication than being an OF lead. Make OFs matter again and you can increase the requirements. Now they don't, so the standard shouldn't be increased.