(08-09-2023, 02:05 PM)TheKusari Wrote: @"Saronsen" , you and others have already put forth your comments about the worth of being an OF. This thread is only going over changing how the quarterly check operates. If you want to discuss the topic of Official Factions being meaningless, kindly take it elsewhere.
His tone aside, he's right in that these are linked issues. You can't really just write it off as irrelevant when the question lurking behind 'how can we improve the OF check?' is actually 'why should a faction want to pass the OF check?'. If you're going to add more work for faction leaders, you need to give them some kind of reason to want it. I agree that the check system as it currently exists is deeply flawed -- I could point out a handful of factions which seem more like zombie playtime grinders than anything I'd actually want to log into the game and interact with -- and even leaving those aside, I think it disproportionately favours some types of factions over others. If your faction focuses more on things like powertrading or base supply, or pre-arranged, long-form roleplay with other like-minded factions and players (or just within the faction itself) then you're going to have a much, much easier time meeting the time requirement than military or police factions, for example.
All that said, I don't think creating some kind of itemised, weighted checklist and overcomplicating the OF check system is going to fix anything if you don't address the root issue. If anything, weighting forum roleplay and the like more heavily is just going to swing the balance more in favour of groups and factions that already have less of an issue jumping the activity requirement hurdle. I think @xenomorph expanded on what you had to say brilliantly, but you really cannot write off the related question of being an OF at all is even worth it as irrelevant here.