' Wrote:Hello, I hope my comment here is not (too) offtopic. I am interested in joining up with an "Assassin" like guild/faction. Your faction seems to be very close to what I'm looking for:
- mercernary basically (takes money from ANYONE, can hunt ANYONE you say, I hope this definitely includes heads of the big houses if the payment is enough and of course with properly organized surgical attack, this is one of the main reasons why I'm looking to join a faction instead of being a lonely merc, some targets need team work); there is one issue here, in the official faction list M is listed as allied to RM, while there are realistic and strategic gains to have being allied with a big house thus sort of protected by their space (in case other houses want to retaliate against your high profile recent assassinations) that kinda contradicts with your statement that you can take on ANY target
The above writeup is old. We have relationships with the houses, who are clients. Its actually not too hard to remember, primarilly:
-We don't take bounties on lawful factions except KNF.
-We hunt Corsairs on behalf of lawfuls and the Outcasts.
-most other unlawfuls, and many indys, are fair game.
- clear organizational structure and rules; however I do have some comments about them, I do think that the immediate lower level in hierachy should have the posibility to periodically (so we avoid constant in-faction fighting) challange his direct boss in PvP fight and if win take his/her place; this is the true way of the warrior and it makes more sense for Mandalorians IMO; it should also make sure that the best are at the top, keep the faction healthy; this is also what usually happens in assassin guilds.
That's interesting, we don't do that now, but it could be a neat way to promote someone. Trouble is, Gronath could kick my a** in PVP, but he doesnt want Mandalore.
- I do not like your rule that M members are not allowed to travel freely to any system they wish (not to mention to take freely on bounties); I am looking for something more decentrelized; a faction that should help its members by initial money, training, advice and help and that also requires them to be present on group coordinated attacks but that should allow them spare time to take freely on bounties they wish (as long as they pay up a certain percent to the faction since the faction has invested in them); I would like to have this allowed but of course under certain rules (like the M member is not allowed to start a war with a faction since that will affect the M faction standing with that faction overall, on freelancing the M members would be allowed to kill only the targets and other ships if they are threatening the life of the M member while taking on the bounty, so ONLY if necessary have kills outside the target)
That is old. We pretty well go where we want, either to kill people (Gamma), or to get gear (Alpha with permission) Even the Order accepts our presence in their systems. (At least Black Squadron does) But we ask for permission from friendlies.
If you don't agree to my comments and sugestions then sorry for being offtopic and maybe you have an idea of another faction that would allow this. Something like a Assassin Syndicate (a loosly coupled organization of assassins following simple/few rules with no alliances unless required by some hugely beneficial strategic reason).
We have friends and alliances. As a merc organisation, can't take Outcast bounties one day and Corsairs the next. Otherwise soon everyone would hate you. If you are ok with this, register at http://mystacx.net/ysymm/ and post under recruitment.