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  Discovery Gaming Community Rules & Requests Rules
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Rules: Freighters and Transports as Combat Ships - 2.9, 3.4 & 2.8

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Rules: Freighters and Transports as Combat Ships - 2.9, 3.4 & 2.8
Offline Sally
08-22-2023, 05:09 PM, (This post was last modified: 08-22-2023, 05:10 PM by Sally.)
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Mostly agreed with this, adding infocard warnings to all fighter special equipment is the most logical approach.

Quote:The wording makes it explicitly clear that this only permits claiming kills, and does not grant any engagement rights. Due to that, it's puzzling that this is restricted to ZoI.

If you are already having to rely on an independent engagement clause (provided by your ID, self-defence, etc), why should you be prevented from claiming a legitimate kill because you are out of ZoI?

Perfect example is a corporate escort being attacked by pirates while defending their convoy. They're near their destination so they're outside ZoI, but killing the pirate in self-defence is perfectly legitimate. If they're registered on a local claims board, why not turn it in?

If the concern is people going outside ZoI and acting as the world's least efficient bounty hunter by 'baiting' people into attacking them, that was previously always addressed as a PvP violation as abusive behaviour anyway.

100% agreed, I thought of the same thing when I was re-reading rules months ago, bounty rules sure need some rewriting/rework.

I suggest you file a player request to address this, I did so with a few busted IDs and the staff approved the requests.

What is this world worth to you?
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Messages In This Thread
Rules: Freighters and Transports as Combat Ships - 2.9, 3.4 & 2.8 - by jammi - 08-22-2023, 04:11 PM
RE: Rules: Freighters and Transports as Combat Ships - 2.9, 3.4 & 2.8 - by Sally - 08-22-2023, 05:09 PM
RE: Rules: Freighters and Transports as Combat Ships - 2.9, 3.4 & 2.8 - by Antonio - 08-22-2023, 06:07 PM
RE: Rules: Freighters and Transports as Combat Ships - 2.9, 3.4 & 2.8 - by Tunicle - 08-22-2023, 09:13 PM

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