On the one hand, change can be the spice that's needed to keep things interesting, though it really is an argument on just how subjective 'interesting' is here.
On the other, I really feel like a lot of the specifics need to be reconsidered. For one, the ranges on each cloak's auto-disable are frankly just not practical. None of the classes mentioned save for battleships (barely) have weapons that can even reach the ranges where their cloaks would be disabled at, which should at the minimum be a guideline for where these cloaks would be disabled at.
For two, and in line with Jammi, all it'd take to keep someone from cloaking up and getting away is for a fighter to stick inside that range, even if no one has a CD or cloak disruptor. There wouldn't be any point to mounting a cloak after implementing this save for RP or flying through less-than-friendly space.
I get the general idea, but I think this needs more time in the cooker, frankly.