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Wild Pawn ID update

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Wild Pawn ID update
Offline Connor
09-15-2023, 11:36 AM, (This post was last modified: 09-21-2023, 10:32 AM by Connor.)
#1
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

So lets be real the current Wild Pawn ID is terrible. Bad map, tech and restarts so it's been decided to take a look at the ID and redo them. Everything has been redone from the ground up. Instead of just a single ID we will be splitting the IDs into 3 new IDs. Now you might be wondering but why has it changed to 3 IDs? This is far more complicated? It's simple. We've decided to give each 3 IDs complete access to their house tech and having this all under a single ID would be a complete disaster. One ID with compelte access too 3 houses worth of tech isn't exactly a great idea. We hope this brings new opportunities to the ID.
  • Gallic Wild ID sold on the Kusari Battlecruiser in Tau 53 Lausanne Complex in Zurich and Gold Station in conn
  • Kusari Wild ID sold on Heaven's Gate in Tohoku and Gold Station in conn
  • Rheinland Wild ID sold on Kaarst Drydock in Omega 55 and Gold Station in conn
  • Live on server restart
  • /restart nWildRh - Rheinland Wild restart
  • /restart nWildKu - Kusari Wild Restart
  • /restart nWildGa - Gallic Wild Restart
  • Live now

[+]Rheinland Wild ID
100% Tech Cells: Rheinland Civilian, Rheinland Military, Rheinland Pirate / Black Market, Sirian Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment

The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.


This Alien ID is used by the Rhheinland Wild, who:


- Can assist Nomads and Wild anywhere

- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,

- Can not use transports where cargo exceeds 3,000 units


Within Zone of Influence: Rheinland, Systems directly bordering Rheinland, Omegas, Systems directly bordering Omegas, Omicrons


- Can not freely attack transports unless they are in the Omicrons

- Can attack any other ship

- Can demand cargo from any ship, including transports, and attack them if they do not comply.

[+]Kusari ID
100% Tech Cells: Kusari Civilian, Kusari Military, Kusari Pirate / Black Market, Sirian Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment

The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.


This Alien ID is used by the Kusari Wild, who:


- Can assist Nomads and Wild anywhere

- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,

- Can not use transports where cargo exceeds 3,000 units


Within Zone of Influence: Kusari, Systems directly bordering Kusari, Sigmas, Systems directly bordering Sigmas, Omicrons


- Can not freely attack transports unless they are in the Omicrons

- Can attack any other ship

- Can demand cargo from any ship, including transports, and attack them if they do not comply.

[+]Gallic Wild ID
100% Tech Cells: Gallia Civilian, Gallia Military, Gallia Pirate / Black Market, Gallia Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment

The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.


This Alien ID is used by the Gallic Wild, who:


- Can assist Nomads and Wild anywhere

- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,

- Can not use transports where cargo exceeds 3,000 units


Within Zone of Influence: Gallia, Systems directly bordering Gallia, Taus, Systems directly bordering Taus, Omicrons


- Can not freely attack transports unless they are in the Omicrons

- Can attack any other ship

- Can demand cargo from any ship, including transports, and attack them if they do not comply.

We will of course keep an eye on these IDs are somewhat strong so that means they can change at any time if we deem fit. Any existing Wild Pawn IDed ship will not have a Rheinland Wild ID on it instead so please double check your ships. Open to constructive feedback!


Updates / Fixes
  • Moved Gallic Wild restart to Zurich
  • Fixed nWildGa respawn ID spawning with wrong ID
  • Fixed Gallic Wild not having 100% tech on Gallic Lawful
  • Moved Gallic Wild restart to Champagne, Battlecruiser Nice
  • Added GBs to the IDs

Known Issues / To do
  • Kusari Wild ID has Core logo

[Image: Snoopyman.gif]
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Messages In This Thread
Wild Pawn ID update - by Connor - 09-15-2023, 11:36 AM
RE: Wild Pawn ID update - by Nika - 09-15-2023, 11:41 AM
RE: Wild Pawn ID update - by Couden - 09-15-2023, 11:42 AM
RE: Wild Pawn ID update - by Lemon - 09-15-2023, 12:26 PM
RE: Wild Pawn ID update - by Couden - 09-15-2023, 02:41 PM
RE: Wild Pawn ID update - by St.Denis - 09-15-2023, 03:01 PM
RE: Wild Pawn ID update - by AuruemSaber - 09-15-2023, 07:59 PM
RE: Wild Pawn ID update - by Groshyr - 09-15-2023, 11:47 AM
RE: Wild Pawn ID update - by Chronicron - 09-15-2023, 11:50 AM
RE: Wild Pawn ID update - by Toaster - 09-15-2023, 11:51 AM
RE: Wild Pawn ID update - by Sally - 09-15-2023, 12:20 PM
RE: Wild Pawn ID update - by Sally - 09-15-2023, 12:16 PM
RE: Wild Pawn ID update - by Antonio - 09-15-2023, 01:06 PM
RE: Wild Pawn ID update - by Kauket - 09-15-2023, 02:29 PM
RE: Wild Pawn ID update - by NOVA-5 - 09-15-2023, 02:31 PM
RE: Wild Pawn ID update - by Couden - 09-15-2023, 03:35 PM
RE: Wild Pawn ID update - by Chronicron - 09-15-2023, 04:14 PM
RE: Wild Pawn ID update - by Connor - 09-15-2023, 07:21 PM
RE: Wild Pawn ID update - by Haste - 09-15-2023, 07:24 PM
RE: Wild Pawn ID update - by Oggdo Bogdo - 09-16-2023, 12:46 AM
RE: Wild Pawn ID update - by Nika - 09-15-2023, 07:39 PM
RE: Wild Pawn ID update - by Antonio - 09-15-2023, 07:52 PM
RE: Wild Pawn ID update - by AuruemSaber - 09-15-2023, 08:03 PM
RE: Wild Pawn ID update - by Lemon - 09-15-2023, 08:56 PM
RE: Wild Pawn ID update - by Kampanom - 09-15-2023, 09:56 PM
RE: Wild Pawn ID update - by Kherty - 09-15-2023, 08:51 PM
RE: Wild Pawn ID update - by monmarfori - 09-15-2023, 09:55 PM
RE: Wild Pawn ID update - by Chronicron - 09-15-2023, 10:44 PM
RE: Wild Pawn ID update - by Connor - 09-16-2023, 01:05 AM
RE: Wild Pawn ID update - by Chronicron - 09-16-2023, 02:09 PM
RE: Wild Pawn ID update - by Connor - 09-21-2023, 10:32 AM
RE: Wild Pawn ID update - by Toaster - 09-21-2023, 10:37 AM
RE: Wild Pawn ID update - by Connor - 09-21-2023, 12:20 PM
RE: Wild Pawn ID update - by Nika - 09-22-2023, 08:34 PM
RE: Wild Pawn ID update - by TheSauron - 09-22-2023, 08:48 PM
RE: Wild Pawn ID update - by Sally - 09-25-2023, 03:03 AM
RE: Wild Pawn ID update - by StellarViss - 09-25-2023, 06:34 AM
RE: Wild Pawn ID update - by Kherty - 09-26-2023, 08:20 AM

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