Posts: 3,600
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
Fixed a small error in the OP: we're not killing off dropped cargo over 10 'packets', it's 25, a substantially higher amount. In addition we're likely configuring the deployable container to drop 2,500 volume worth of ore or other mineable at a time, so you'll be able to have 62500 units of cargo lying around. That should be sufficient, I reckon.
One of the important aspects of Hydroponics and their usefulness is that food, water & oxygen are treated as regular, fully profitable commodities in the new economy, meaning they can get very pricey in remote areas. Hydroponics will allow you to save a decent chunk of money. Mineable ice fields are probably more common than you think, they're just not currently enabled server-side. It's more of a factor for people to play with when choosing building locations, as now you can choose to build a base near an ice field and rely on it for crew supplies, without having to worry about travel distances for those commodities.
(09-16-2023, 09:22 PM)sane Wrote: How many Deployable Mining Containers can one carry/deploy at one time?
One per player. If you leave the system you deployed it in, or log off, it'll self-destruct.
(09-16-2023, 10:02 PM)Czechmate Wrote: Will you allow PoB relocations based on these
Within reason, yes. Someone suddenly deciding their base previously planted firmly next to a capital planet should instead be next to an ice & scrap field for easy access shouldn't expect to get their request granted, but if system (or in this case, game systems) changes significantly negatively affect a PoB (for example: the ore field it was built next to is gone) then yes I believe we should work with the owners to find them a new spot.