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Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(09-17-2023, 07:36 AM)Czechmate Wrote: do I get it right that the engine will calculate distance of closest field to a PoB and set sale price?
Edit2: there could be even scrap metal AND toxic waste in one of the nebulae, I guess this was thought out for the refineries
Price setting works from production sources to NPC bases, and only when the tool is run during development - this isn't dynamic / live price setting and doesn't affect POBs given that the owner sets their prices.
So if there is an NPC base inside a resource field, traditionally they'd have brought the commodity for 0 or its base price. Now, the tool will look at the drop rate to calculate the correct price, accounting for mining and travel time.
That price will still be low because of proximity, but it should still be set to a 5c/s that's competitive with trading.