Just so you know, I expect full credit for all the ideas that @Haste and @Aingar have stolen from me have been incepted into the minds of those responsible for this full eco rework.
Jokes aside, this is shaping up to be the grandest patch of Disco's whole lifetime.
It's only a shame it took the game almost dying to get it to this point.
I'm also sad that the idea about illegal Space Weed™ and Space Meth™ labs didn't make it, but one can only hope they are just a small patch away now when we have competent coders with some free time at the helm (and hydroponics labs which are basically that with another recipe )
Still rooting for the new Junker thievery capabilities with the improved tractor beam speed to make an appearance in some form...
And I must notice that the new Dev patch blogs format is wonderful!