(09-16-2023, 09:10 PM)Haste Wrote: What’s in the value of a credit?
The first and most immediately noticeable change we are going to be making is to prices. If a character’s ship, equipment resale value and credits exceeds $2 billion, the character file will be corrupted.
To address this, all prices, payouts and player credits are being divided by 100. If you previously had $1,000,000 in your account, you’ll log in to a $10,000 balance. This division affects everything, from commodity buy and sell prices, ships, equipment, NPC bounties, FLHook commands, missions, etc.
This should make the character value cap effectively a non-issue, as you would need to store the pre-adjustment equivalent of $200,000,000,000 (200 billion) before running into corruption issues. This perspective shift takes some getting used to - for example, trade routes will have single digit profit per second ratings, a nanobot will cost $2, and you might expect to hear "20k or die" from pirates.
The value of your money will not be affected at all by this; proportionally your credits are still worth exactly the same.
Let me know to ask a few questions @Haste
Synth Foods commodity Synth Paste now since prices are divided by 100x that mean it will pass from 49 SC to 0.49 SC right now?
Oxygen that cost 15 SC will pass to 0.15SC right now?
Sunbucks Donuts and Coffee will pass from 50 SC to 0.5 SC right now?
So that mean we will start using the cents in game right?
For me it means as a "let's make users feel not so valuable" ...
Even so, that means a Gallic Battleship (Currently the most valuable ship in game) cost 563M will only cost 5,630,000 Credits right?
The Grinder mineral extractor that cost 9600 will only cost 96 credits ...
Do you even belive the DEVALUATION on money will make people a little more greedy?
don't you think about this right? 100X sounds too aggresive for his sound of such "Revalorization" and i don't belive the game allow the use of cents in items, and if you told me "It will not cost 1 credit" that mean you are taking more cost for such items when you told it will be 100X reduced the prices ...
why not *RECONSIDER* to be a 10X value instead of a so "Agressive" kind of money, or put a maximum amount of money each player can have ...