That's the case for many many others , stuff we did RP with - e.g. Maquis can't function without propaganda and it might start off without it.
After seeing the sheet it's clear that the Econ change will very much not be the final product on launch, just cut down barebones testing ground, there's no fences yet even. Many of the classifications seem a little off, flavour is gone and uniformity is on for all houses and commodities. I'm actually ok with this because they can't be sure their automated calc system will work properly on live server. Less commods means it can be fixed much easier.
We will just have to endure the fact that we are playing and incomplete work in progress mod for a while