(09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time.
Maybe there'll also be some different JDs available to be built, who knows?
I know. I wrote it with JD4s for group jumps in mind, I should've specified it in my post. And yes, I know the Bustard exists.
But, I do not believe it was mentioned: do jumpholes persist after the ship that spawned them logs off?
They only last ~30-60 seconds, plus however long it takes the ships currently traversing them to come out of the other side.
Feels like enough time to hop onto a different ship. My concern here is very niche, I suppose, and is related to factions that do not have actually useful combat ships to put JD4s on, so they have to resort to logging a Bustard to embark on a raid or somesuch. If the guy in the Bustard can then quickly hop over to a combat ship and use the wormhole himself, instead of staying behind as a sacrifice, that makes my concerns moot.