Posts: 1,078
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Joined: May 2011
Staff roles: Coding Developer King of FLServer
(09-20-2023, 03:48 PM)Sally Wrote: What happens if a Plover with a full load of cargo docks into a Bustard with a docking module, and then the Bustard tries to jump through the spawned hole?
Congratulations, you've moved 900 cargo over 5 systems, using 7 players (bustard, 5x plover, beacon ship) while burning a big chunk of money for jump batteries.
If you're lucky you'll pay off the fuel costs. Not a real concern.
For comparison, right now Bustard can move infinite distance with 1800 cargo capacity, alone, which sounds 14 times more efficient, and I don't see people doing it.
(09-20-2023, 04:05 PM)StellarViss Wrote: Is there a maximum number of artificial holes that can exist in a system at the same time
Nope.
(09-20-2023, 04:06 PM)Chronicron Wrote:
(09-20-2023, 02:09 PM)Aingar Wrote: While any* ship can take the jump hole, they can't do so while carrying cargo
How is it going to work with Nomad Power and Fuel Cells? Can the ships no longer jump while carrying those or will they be converted to ammo? Because the Vagrant ID uses the Fuel Cells to fuel their jump drives.
Nomad JDs will use the same fuel batteries as human JDs, the fuel cell is getting phased out.