(10-07-2023, 12:04 PM)SnakThree Wrote: Great, you will do what shouldn't have been done to rectify the issue in the first place. Maybe next time just listen, slightly, to concerns raised by people who do almost nothing else than trading on the server, how those changes will (and did) ruin the whole thing.
The game was unimaginably bloated with commodities. Every house in the game had its own food item that had the same infocard. Pristine Ice was called commodity_copper internally. There were so many of these weird issues. It was necessary to strip it down to the bare essentials to get everything working so we can add stuff back in later. I understand your frustration but buying a commodity on one base and then selling it on a different base doesn't automatically make you an expert on how to make a previously extremely sterile (and broken) economy into something interesting and more importantly, functional. Every commodity in the game now has value. Previously, in the economy with around 300 unique and awesome commodities, the majority were worthless. It was simply unfeasible to even begin to try and properly implement the dozens of silvery-white metals and insane amount of player faction commodities.