• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 17 18 19 20 21 … 392 Next »
1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS]

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS]
Offline Blake Wayne Van Leer
10-12-2023, 07:12 PM,
#6
Duty, Honor, Liberty
Posts: 734
Threads: 75
Joined: Sep 2020

[Image: f807117c1f12ee36808725feca1cfbe8.png]
Encryption: Shadow-Alpha
Subject: A long trip
Message bulk:
By god! Getting this sample was nearly impossible, we almost caused an international incident, got tailed by Jukins, lost our way and had to take the bloody tour of the entire Sirius to get back home!

This time we got to Uncharted-4 filled with Alien Organisms. After hours of Searching, and Jukins attempting to get money out of us (the nerve) We found what we were looking for - 60 Cerulite Crystals


That was the easy part - the hard part came after, we got spat out in an unknown system by the chaotic Earhart anomalies, and it turned out to be the Sigmas. naturally, we were promptly approached by the GMG! In the end, we talked it out, but it's clear they have no clue about the Copernicus connection as they sent us back through Honshu. We tried our best to ease the situation afterwards and saw it as an opportunity.

After that had to zig and zag, try to avoid patrols to not cause yet another inter-house incident and after a very long time we made it back with our prize. It better be damn worth it. We went all the way through Tau-23, Baffin and god knows what other places to get back home!









Signing off,

Shadow-4 Crew

THE FIRST ARMADA (1st|)
The son of Denver: A Blake Wayne Van Leer Biography
Reply  


Messages In This Thread
1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by The First Armada - 10-12-2023, 12:54 PM
RE: 1st|ONI- Erhart/Uncharted Systems reports and projects - by The First Armada - 10-12-2023, 12:55 PM
RE: 1st|ONI- Erhart/Uncharted Systems reports and projects - by The First Armada - 10-12-2023, 01:36 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 10-12-2023, 02:45 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 10-12-2023, 04:59 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 10-12-2023, 07:12 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 10-13-2023, 01:25 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 11-18-2023, 10:43 AM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 11-26-2023, 02:21 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Buka - 10-13-2023, 05:43 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 11-26-2023, 04:32 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Blake Wayne Van Leer - 12-02-2023, 11:14 PM
RE: 1st|ONI:Earhart/Uncharted [OPEN TO ALL DIVISIONS/SQUADRONS] - by Bloodshot - 12-03-2023, 05:36 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode