(10-10-2023, 01:54 PM)RaumDeuter Wrote: Personally I find the 10k from other dockable stations too harsh. The point of some PoB's is to close to stations to act as a kind of hub.
Not only that, but if PoBs are literally littered all over the systems because they can't be close to stations, it just means that pirating will get even harder if there is always a PoB in range to escape to.
That's a good point, actually. The proximity limitations are going to cover some systems (Omega-3) in a lattice of PoB docking points.
That's my fear as well. For example instead of all the POBs being cluttered around New London orbit, we'll get something like this:
All these red spots are potential fight/piracy-denial spots for the hostile IDs, on top of another change I think is coming back which is POBs shooting hostile IFFs by default. If anything, it's way more immersion breaking to see a POB every 20k than the status quo.
The rest of the changes look fine.
Oh. in other words, making it so players can't Pirate in the open and are made to perform criminal, illegal acts in the dark corners and alleyways of the universe (the way things really are and should be) would be totally unfair?
Sorry. but I'm gonna give here the EXACT same answer that Pirate players always regurgitate whenever I bring up how the balance between Trader/Pirate is completely unrealistic and unfair. (ie: 4 Transports being engaged and destroyed by 2 cloaked pirate cruisers)
"This is FL, not real life. Get over it and Play!!"
Also, may I just suggest areas akin to "industrial parks" near the major hubs? Businesses tend to cluster together to facilitate efficiency and cooperation. Allied POB's and those with like and complementary industries should be allowed to cluster, just set some areas where it's not allowed. (ie: capitol planet's orbit)
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