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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Ship setup Armament question

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Ship setup Armament question
Offline Orin
11-17-2008, 08:23 PM,
#7
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

Level 4 Transport turrets drain your energy extremely fast on the AT. If you threw codes or something on the front, it would be gone even faster.

If you're actually flying trade runs and want something strong enough to make pirates think twice, but easier to use, use level 3 transport turrets. They may have a lower damage ratio, but you can fire them pretty much as much as you want. Then you could even throw a few codes on and still have managable energy.

The stem guns make no sense in RP, so I'd really have to advise against that.
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Messages In This Thread
Ship setup Armament question - by joojoo1975 - 11-17-2008, 05:21 AM
Ship setup Armament question - by Klaw117 - 11-17-2008, 05:41 AM
Ship setup Armament question - by Drake - 11-17-2008, 06:20 AM
Ship setup Armament question - by Virus - 11-17-2008, 06:30 AM
Ship setup Armament question - by Thexare - 11-17-2008, 06:32 AM
Ship setup Armament question - by farmerman - 11-17-2008, 10:00 AM
Ship setup Armament question - by Orin - 11-17-2008, 08:23 PM
Ship setup Armament question - by carlabrams - 11-17-2008, 10:01 PM
Ship setup Armament question - by Lux - 11-17-2008, 10:14 PM
Ship setup Armament question - by Guest - 11-17-2008, 11:26 PM

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