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5.0 - Hotfix 2

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5.0 - Hotfix 2
Offline Tenshi Kuonji
10-15-2023, 06:34 AM,
#5
Rheinland Night Knight
Posts: 346
Threads: 46
Joined: Feb 2019

(10-15-2023, 03:11 AM)Wildkins Wrote: - Changed: Coalition Gunboat arcs improved. (Nice)
- Fixed: Several ships having either no engine nozzles (Aubrac), too few engine nozzles (Base Construction Platform, Hegemon, Dunkirk, Heavy Tanker, Persephone, Panther, Warwick), or too many nozzles (Shihai, Komainu, Cyclone). (But nothing about Peregrine)
- Fixed: Fixed zapper weapon platforms in missions having an invisible firing effect. (Nice)
- Changed: Cruiser powercore recharge increased by 5,000 across the board. (Thanks the gods!)
- Changed: Cruiser shield recharge decreased slightly, capacity increased very slightly. (As long still being balanced is fine)
- Changed: Battlecruiser Heavy speed and range changes, and Sunwreath efficiency nerf, reverted from Hotfix 1.
- Changed: Battlecruiser and Battleship shield regen, rebuild time, and in some cases capacity reduced.
- Changed: Battlecruiser shield generator components now have an extra 25% hitpoints. Destruction now causes damage equal to the hitpoints of the generator itself.
- Changed: Increased Cruiser Storm Cannon power usage by 55%. (Nah)
- Changed: Akhetaten powercore capacity reduced from 2,925,000 to 2,550,000 and recharge increased from 77,500 to 85,000. (why)
- Changed: Orthrus Cruiser Turret model now has a 360 degree arc. (Finally)
- Changed: All 360 degree cruiser guns have 2,000 range. Non-mortar non-360 guns receive 2,250 range. Light Mortars receive 3,000 range. (Nah!! [partially] )
- Fixed: Gaian, Nomad, Gallic, and Maquis cruisers given proper amount of shield batteries. (Finally!)
- Fixed: Technocracy Light Gunboat Shield is now appropriately light. (Why all factions can't get their light counterpart of Gunboat turrets?)
- Fixed: Anomaly Scanner 'nerfed' damage. (Finally! now i will be able to mine my love Sci-Data!)
- Changed: Military Salvage base price increased from 2 to 25. (Have more sense)
- Changed: Xeno Relics base price increased from 2 to 247. (Yey!)
- Fixed: Information costs reduced by 100 in line with other economic changes for 5.0. (What are the "Information costs"?)

I would like to ask @Wildkins about just few questions about this really great update fix!!

  1. I really like the change on the no-engine "nozzles" from ships, but why you haven't checked the Peregrine Frigate issue? ... even if posted in Discord is kinda weird not having anything as long the dual thruster on it but only 1 equipped

  2. Why you reduced the Battleship shields when doing nothing to aid to Powercore or Guns? if you reduce the defenses then you should put more in other areas, Battleships don't have a Thruster (when they should), have a speedy of 10 meters side moving spending all the thruster energy, really bad powercores (at least in recharge, and more notorious on heavy ships), while battlecrusiers sometimes battling with just the NPC's ... 80 seconds for Heavy and 75 seconds for "Normal" on Battleships? while 60 seconds on Battlecruisers? think about 1 minute is TOO MUCH even in game standarts ...

  3. Crusier Storm Cannon energy usage with 55% more? Joking!? Crusiers usually got a maybe 65K of Recharge, now you push a cannon that will take a whooping amount of 72K of Core plus only doing 15.8K of Damage per hit, not even a buff in damage or speed, 500m/s really? oh man...why? Why that this patch come with so huge nerfing standarts?! with this gun ¬¬ (I know is heavy but you make it super heavy for his class)

  4. Why bring special stats to a ship "Akhetaten" like more speedy powercore and just slightly less powercore? ... I can say he has done pretty well RP, but his ship is the same than any other, is something i would never gonna understand, about your "preferences" and "reasons" but since i am a loyal old player, i wanna to request the real answer behind this

  5. I still praise for the Orthus turret change, i would be expecting it to be with 2.5K of range, but at least that could work okay with rheinland ships, with the new changes to the battlecrusier at least i don't need turn all the damn way foward to strike an enemy so i can do it even if i travel in a escape run at least ... thanks (seriously)

  6. Technocracy of Auxesian, well, even me having "In-Lore" issues, i only wanna to ask, why all factions can't get their light-gunboat versión counterpart for gunboat guns? they are fine, but some people would like more the "Pew" than the "Damage per Hit" ... if they can create a barrage of shells at enemy with some little more speed, and refire rate with slightly less damage that would be awesome, so we see a variety in game Big Grin

  7. What is the information costs? if i can ask, because i really don't know what are them Big Grin


I really expect that a Developer or even the same @Wildkins can answer to me about this questions

P.D: I feel some of crusier "heavies" a little bit more responding, if there was a hidden arc or speed in °deg/s on turn for this turrets, i would say thank you, but at least they are not that sloooowww i can even take a rest before aim and shoot ... Smile

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Messages In This Thread
5.0 - Hotfix 2 - by Wildkins - 10-15-2023, 03:11 AM
RE: 5.0 - Hotfix 2 - by Tenshi - 10-15-2023, 03:27 AM
RE: 5.0 - Hotfix 2 - by Wildkins - 10-15-2023, 04:09 AM
RE: 5.0 - Hotfix 2 - by Mr.Jamison - 10-15-2023, 05:27 AM
RE: 5.0 - Hotfix 2 - by Tenshi Kuonji - 10-15-2023, 06:34 AM
RE: 5.0 - Hotfix 2 - by Kauket - 10-15-2023, 07:22 AM
RE: 5.0 - Hotfix 2 - by Doc Holliday - 10-15-2023, 10:23 AM
RE: 5.0 - Hotfix 2 - by Arnold - 10-15-2023, 10:28 AM
RE: 5.0 - Hotfix 2 - by Epo - 10-15-2023, 10:36 AM
RE: 5.0 - Hotfix 2 - by Mort - 10-15-2023, 10:44 AM
RE: 5.0 - Hotfix 2 - by LuckyOne - 10-15-2023, 10:45 AM
RE: 5.0 - Hotfix 2 - by Alex. - 10-15-2023, 11:41 AM
RE: 5.0 - Hotfix 2 - by RedEclipse - 10-15-2023, 12:13 PM
RE: 5.0 - Hotfix 2 - by TheSauron - 10-15-2023, 12:39 PM
RE: 5.0 - Hotfix 2 - by Arcana - 10-16-2023, 03:24 PM

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