(10-17-2023, 08:56 AM)R.P.Curator Wrote: Lets make this constructive:
- Docking in trade lanes in any system but Gallia is a mess for battleships
>> This can't be fixed easily without access to source code (I remember having this exact conversation 5 years ago).
- The balance of the ships is good for the time being - I fly all ships except LF and HF! I will fly these 2 as well
- If you found dead-end spots in turret setup; post it in Balance as a bug to be reviewed - with ship, turret loadout etc., as much details as possible
- 1-2 Bomburs taking on a BS and keeling it is absurd. Capital ship. However you want to name it, play and have it. Bombers have their place now vs GBs, Cruisers, BC and in large fights vs BS. Else stay docked or fly a BS.
- GBs need a slight nerf in turning, either they are too fast, the people flying them are too good, or the projectile speeds of cruisers and above needs to be improved. 2 GBs can take down 1 Cruiser, and based on GB & Cruiser, 1v1 - see Liberty Siege Cruiser vs Rogue GB.
- Turn rate of objects in space is limited by their mass, if a BS would turn as fast as a VHF or GB, it would break apart- do some research on this.
- The size of the Kinetics and Turn rate is awful indeed for the weapon costs / stats. It will be taken off of your ship in a prolonged fight.
- If the players who have more experience flying BShips have things to add, make it constructive - Balance + Ship + Details.
This patch is the best thing to happen to Discovery since its launch. AAA companies deliver 60$ games with more bugs and critical issues than devs working for fun with a toxic and ungrateful community.
my last message was perceived as too intentionally toxic!! so ill have to put it in nicer terms for you
firstly, conflating realism for good design in a game that is decidedly arcade in playstyle is telling.
secondly, my ship weighing untold tons coming to an almost immediate abrupt stop the second i turn off the engine in a frictionless environment is not realistic. do some research on this.
thirdly, my ship only being able to reach a specified speed instead of accelerating constantly thanks to a frictionless environment is not realistic. do some research on this.
fourthly, fighters pulling 30+Gs from going 200 meters per second one way to 200 meters per second the other way would turn the pilots organs into a pool of jello. do some research on this
your argument about realism falls somewhat flat due to the fact that the rest of the game is not realistic.
1-2 bombers taking on battleships was very difficult pre-patch thanks to their very limited range, but it was not impossible, certainly. but even then people complained about how many bombers you needed to fight battleships. And now its worse than ever.
taking lanes pre-patch was annoying at times, but with the strafing changes, the mass changes (making reversing EXCRUCIATINGLY slow), and the handling changes, its agony. it wasnt perfect before, but at least it wasn't actively painful.