(10-17-2023, 07:27 AM)Saronsen Wrote: TLDR you/the team played ships on war thunder/world of warships for 5 minutes, thought this would translate well to freelancers engine, and ported over the "weight" and "feel" of them without porting over what makes them competent games.
Just as an aside, a number of freelancer mods over the years have taken that model and ported it over to Freelancer just fine. Just because Disco hasn't had the best execution of it doesn't mean it doesn't work - Freelancer's engine is just pure neutonian physics without much magic thrown in at all, it's very capable of emulating something akin to Fractured Space if it was done correctly. Freeworlds was probably the best example of that imo.