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[Coding] Clear up which plugins are safe to reload and which are not (and why)

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[Coding] Clear up which plugins are safe to reload and which are not (and why)
Offline Aingar
10-23-2023, 09:13 AM,
#2
Armed to the Teeth Developer
Posts: 1,099
Threads: 65
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

Alley - Unsafe due to how many different functionalities are crammed into it.

Autobuy - Safe. It has no concept of persistence and performs a thorough scan from beginning to the end when entering a base.

BalanceMagic - Gone, reduced to atoms.

Base - Unsafe, while it does do its best to destroy all custom spawned solars, it's not waterproof enough to reliably do it at scale.

CloakPlugin - Unsafe, ships already in cloak would stop draining fuel and remain in their cloaked state until they dock/launch.

CommodityLimit - Somewhat unsafe, would allow people to perform otherwise illegal transactions for the duration. Otherwise no risk to server state.

Conn - Safe. All persistence is happening within the player files and as such, nothing is lost during the reload.

DroneBays - not used

DSAceSrv - Unsafe, too much stuff in it.

Disable_Dock - Extremely safe, single hook that checks if docking should be blocked or not.

Event - Safe if no event is currently ongoing, unsafe otherwise.

JSONBuddy - Safe

[color=#00BF00]Kill_Tracker - Safe, only damage is resetting the current damage counts.


Mobile_Dock - Impossible. Due to asynchronous handling of the file save handling method, the plugin was made impossible to pause or unload even if a madlad tried to do it.

MarketFlipper - Safe, no persistence, everything is logged to a file and not kept in memory.

MiningControl - Somewhat unsafe. It has no handling for currently deployed mining containers, which would simply become inert and remain destroyable. Beyond that, it'd potentially allow people to spawn somewhat-obscene amount of CLoot objects by shooting mineable rocks.

MiscCommands - Safe, no persistence

MunitionCntl - Safe. Only persistence is the config-loaded collection of projectiles requiring special handling.

NPC_Controller - Safe. As long as there are no custom spawned NPCs present in the game, no action needs to be taken, if they are, they will simply persist until they're left alone for a minute or blown up. No risk to damage the server state.

PlayerControl - Unsafe simply by sheer volume of stuff crammed into that plugin.

PVE_Controller - Safe. The only persistent elements are pending bouties which would be lost, and config loaded settings.

TempBan - Safe, no persistence other than currently temp banned players.
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Messages In This Thread
[Coding] Clear up which plugins are safe to reload and which are not (and why) - by Alex. - 10-23-2023, 02:57 AM
RE: [Coding] Clear up which plugins are safe to reload and which are not (and why) - by Aingar - 10-23-2023, 09:13 AM
RE: [Coding] Clear up which plugins are safe to reload and which are not (and why) - by Laz - 10-23-2023, 11:07 AM
RE: [Coding] Clear up which plugins are safe to reload and which are not (and why) - by Aingar - 10-23-2023, 03:37 PM

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