• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Patch When? #7 - Dev Diary - Hazards

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 1 / 1,000
Lawful Kills - 23 / 1,000
Red Hessian Kills - 1 / 1,000
Unlawful Kills - 19 / 1,000

Latest activity

Patch When? #7 - Dev Diary - Hazards
Offline Antonio
10-25-2023, 02:54 PM,
#30
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(10-21-2023, 08:50 PM)Vulkhard Muller Wrote: Might I suggest buffing the damage at the Kyofu Burn in Hokkaido? Been too long since it was actually dangerous

The problem with flat open space radiation zones is that they exclusively harm snubs and don't do anything to caps. If we buffed the Kyofu to burn all snubs at a moderate rate, caps would just use it to escape into when attacked, kind of how we had it with the gas pockets before the hazard changes (a cap would ignore gas clouds' damage and laugh at the snubs, while it should be the other way around inRP - see 80 years war). We took care of the gas clouds issue by making it take away all your shields and core, which is way more impactful for caps, though there is no such mechanism for radiation sadly.

It's also why quite a few people were annoyed at the radiation fields in Earhart/Uncharted 3. The radiation doesn't do anything but annoy snubs gameplay-wise. In my opinion, the way to deal with radiation is to either make it a full danger zone instakill for everyone, with a buffer zone as a warning, or no instakill token radiation for inRP sake. The only exception to this are snub only systems, like Copernicus, where the radiation is carefully tuned for snubs and it works solid so far based on the feedback received.

If we had something like % damage based radiation, we could do wonders. Sadly, as the saying goes, the technology isn't there yet.

Edit: I am not too big of a fan of making strong radiation on regular traversal paths. Like for instance, realistically speaking Omega-41 would be way more hazardous than it is at the moment, but it's an important connector system and there would be nothing good or fun gameplay-wise losing 30 nanobots on a VHF passing through the system, while feeling nothing in anything larger than a freighter. In such cases I'd rather have safe passage zones, and instakill zones. Even then I'd be a bit hesitant to do it in important connector systems.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  


Messages In This Thread
Patch When? #7 - Dev Diary - Hazards - by Antonio - 09-26-2023, 05:23 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Serpentis - 09-26-2023, 05:29 PM
RE: Patch When? #7 - Dev Diary - Hazards - by TheSauron - 09-26-2023, 05:34 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Leo - 09-26-2023, 05:39 PM
RE: Patch When? #7 - Dev Diary - Hazards - by LuckyOne - 09-26-2023, 05:34 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Sally - 09-26-2023, 05:36 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Antonio - 09-26-2023, 05:42 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Nika - 09-26-2023, 05:45 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Couden - 09-26-2023, 05:46 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Nika - 09-26-2023, 05:54 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Couden - 09-26-2023, 06:09 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Couden - 09-26-2023, 05:46 PM
RE: Patch When? #7 - Dev Diary - Hazards - by DragoonArcanum - 09-26-2023, 05:54 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Lusitano - 09-26-2023, 05:57 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Dark Chocolate - 09-26-2023, 06:12 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Demonic - 09-26-2023, 08:01 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Leo - 09-26-2023, 08:07 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Demonic - 09-26-2023, 09:03 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Aingar - 09-26-2023, 06:16 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Sombs - 09-26-2023, 06:42 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Prysin - 09-26-2023, 08:51 PM
RE: Patch When? #7 - Dev Diary - Hazards - by HanCloudstone - 09-26-2023, 09:39 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Starfliers - 09-26-2023, 10:54 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Antonio - 10-09-2023, 11:17 AM
RE: Patch When? #7 - Dev Diary - Hazards - by TheSauron - 10-09-2023, 11:49 AM
RE: Patch When? #7 - Dev Diary - Hazards - by Sombs - 10-09-2023, 11:23 AM
RE: Patch When? #7 - Dev Diary - Hazards - by Toaster - 10-09-2023, 11:37 AM
RE: Patch When? #7 - Dev Diary - Hazards - by Kosa - 10-09-2023, 11:48 AM
RE: Patch When? #7 - Dev Diary - Hazards - by Vulkhard Muller - 10-21-2023, 08:50 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Antonio - 10-25-2023, 02:54 PM
RE: Patch When? #7 - Dev Diary - Hazards - by Sombs - 10-25-2023, 04:30 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode