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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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POLL: Carrier idea thread

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Poll: Carrier options
You do not have permission to vote in this poll.
A
22.97%
17 22.97%
B
18.92%
14 18.92%
C
17.57%
13 17.57%
D
14.86%
11 14.86%
E
25.68%
19 25.68%
Total 74 vote(s) 100%
* You voted for this item. [Show Results]

POLL: Carrier idea thread
Offline Lord Chaos
10-31-2023, 01:02 AM, (This post was last modified: 10-31-2023, 01:18 AM by Lord Chaos.)
#15
Member
Posts: 361
Threads: 63
Joined: Dec 2015












Ships Bays Modules
Battlecruisers 1 Docking Bay Snub Docking module (takes 1 slot)
What? You whanted a fleet?!?
2 Loadout Bay Ammo module (takes 1 slot. autobuy all ammo),
Repairs module (takes 2 slots. autobuy repair all),
No guns for you. Heres the bullets for your free slot
Battleships 2 Docking Bays Snub Docking module (takes 1 slot)
Gunboat Docking module (takes 2 slot, mount 2 of the same to work)
2 snubs OR a Gunboat, dont even start.
3 Loadout Bay Ammo module (takes 1 slot. autobuy all ammo),
Repairs module (takes 2 slots. autobuy repair all)
Armory module (takes 3 slots. weapons, lots of weapons)
You must choose...choose wisely...
Carriers 3 Docking Bay Snub Docking module (takes 1 slot)
Gunboat Docking module (takes 2 slots mount 2 of the same to work)
Cruiser/Destroyer Docking module (takes 3 slots mount 3 of the same to work) "screams can be heard over the comms* o.O
Either you take a big junk or small junks... not all the junks.
6 Loadout Bay Ammo module (takes 1 slot. autobuy all ammo),
Repairs module (takes 2 slots. autobuy repair all),
Armory module (takes 3 slots. weapons, lots of weapons)
Just kidding, its a Carrier bro, ofcourse it can take all our junk.

Balanced Loadout and Docking Bays numbers according to role and common sense.

All docking Bay and Loadout modules that require more than 1 slot must be "x of a kind" mounted for it to work. (were "x" is the number of slots required)
Not all is bad, players can grind to get module parts and by having them equipped not lose them just cause they exploded.
No nanobots or shield bateries available from repair module, repairs ship and equipment only.

Money should be charged for every service it should have the regular price and the money goes to the "module crew" meaning no one.

Love your ideas bro really nice.
  Reply  


Messages In This Thread
POLL: Carrier idea thread - by Egon Bigmemes - 10-30-2023, 02:44 PM
RE: POLL: Carrier idea thread - by DragonRider - 10-30-2023, 02:52 PM
RE: POLL: Carrier idea thread - by Ashyur - 10-30-2023, 02:53 PM
RE: POLL: Carrier idea thread - by Egon Bigmemes - 10-30-2023, 02:53 PM
RE: POLL: Carrier idea thread - by Ashyur - 10-30-2023, 04:13 PM
RE: POLL: Carrier idea thread - by R.P.Curator - 10-30-2023, 03:13 PM
RE: POLL: Carrier idea thread - by Egon Bigmemes - 10-30-2023, 03:53 PM
RE: POLL: Carrier idea thread - by Caconym - 10-30-2023, 08:28 PM
RE: POLL: Carrier idea thread - by Lord Caedus - 10-30-2023, 03:20 PM
RE: POLL: Carrier idea thread - by Groshyr - 10-30-2023, 04:06 PM
RE: POLL: Carrier idea thread - by Erremnart - 10-30-2023, 04:19 PM
RE: POLL: Carrier idea thread - by Proselyte - 10-30-2023, 04:54 PM
RE: POLL: Carrier idea thread - by LuckyOne - 10-30-2023, 06:33 PM
RE: POLL: Carrier idea thread - by Jayenbee - 10-30-2023, 07:18 PM
RE: POLL: Carrier idea thread - by Lord Chaos - 10-31-2023, 01:02 AM
RE: POLL: Carrier idea thread - by Nomdszoner - 10-31-2023, 03:33 AM
RE: POLL: Carrier idea thread - by CreatorRA - 10-31-2023, 04:28 AM
RE: POLL: Carrier idea thread - by Firewolfy - 10-31-2023, 04:41 AM
RE: POLL: Carrier idea thread - by LuckyOne - 11-01-2023, 10:58 AM

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