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New PoB Guide

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New PoB Guide
Offline Karlotta
11-15-2023, 05:10 PM, (This post was last modified: 11-15-2023, 05:57 PM by Karlotta.)
#4
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

.
Part I
QUICK START GUIDE



The Player Base feature allows players to construct persistent yet destructible bases in certain locations. They require regular supply to maintain and are capable of producing items like cloaks, jump drives, hyperspace scanners, and docking bay modules. They can also house ore refineries, weapon foundries, and several quality of life updates.

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Preparing to Deploy the Base

1. Get a "Hercules"-Class Civilian Base Construction Platform.
2. Gather the commodities on the right in its hold:

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  • 2,500,000 credits
  • 150 Industrial Materials
  • 150 Super Alloy
  • 100 Basic Alloy
  • 100 Optronics
  • 50 Construction Machinery
  • 50 Nanocapacitors

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Bases can only be constructed at distances from other objects such as listed on the right.

You are advised to consider the following when choosing a location for your station:
  • Bases need to be supplied regularly in order to survive, so proximity to needed commodities is helpful.
  • The houses and regional powers have in-roleplay laws restricting the construction of stations in their space. Do your homework before setting up shop, or you'll find a fleet of battleships beating the doors down.
  • If you expect your base to get attacked, remember that asteroid fields hinder large ship movements and player bases take no damage from radiation fields, so these will provide a passive defense mechanism.



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  • More than 2,000 meters from all trade lanes.
  • More than 2,500 meters from the surface of planets.
  • More than 5,000 meters from other Player Owned Bases.
  • More than 8,000 meters from all other dockable stations.
  • More than 12,500 meters from all jump gates and jump holes.
  • More than 30,000 meters from the edge of all mining zones EXCEPT mining zones for:
    • Alien Organisms
    • Hydrocarbons
    • Oxygen
    • Scrap Metal
    • Toxic Waste
    • Uranium
    • Water
  • More than 2,500 meters from all other interactive objects (wrecks, buoys, etc.)

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3. Once you've chosen a location, move your Base Construction Platform there and deploy the base. When you enter the command the base will appear 1,000 meters in front of you, with the docking bays facing you.

Re-positioning a base via command is impossible, so be sure you're placed correctly. You can use the /pos command before deployment to check if the angles are well aligned with or slightly tilted.

The command is in the tab to the right:

[+]To explain this command
[color=transparent].
  • <password> this part of the command sets your master admin password; no spaces are allowed and there is no character limit.
  • This password allows you to create and clear regular admin passwords. Do not give it out to anyone you do not trust with your station's life.
  • <base name> this part of the command sets the display name of your station; spaces are allowed, but there is a 60 character limit.
.

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Code:
/base deploy <password> <base name>

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The station you just built now needs a crew and maintenance commodities.

Once you docked on it, you'll be able to login in order to control the base:

<password> this can either be the master admin password you set or, after you've set up a 2nd tier password you can use that one here.
The only difference between the two tiers is that a master admin can remove a 2nd tier admin password.

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Code:
/base login <password>

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<tag> is either the name of the ship or the faction tag prefix. Stations cannot detect suffixes, so don't bother entering them.
An example would be OSI- This would allow anyone with OSI- as the first four letters in their name to dock to the station.

Be careful adding entire ship names as tags.
If you enter HeavyTransport as a tag and someone has a ship named HeavyTransport1 they will be given permission to dock.

Station control is still very simple. If you add a tag, all ships with that tag are considered allied.
Everyone else is either neutral or hostile depending on the station's defense mode. More about that later.

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Code:
/base addtag <tag>

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This is a second-tier administration password. Give it out to only those who are helping you to administrate the base directly.

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Code:
/base addpwd <password>

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This is a third-tier password. Give it to those who supply your base.
It allows them to view shop only, so it's easier to spot when the base requires food or repairs.

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Code:
/base addpwd <password> viewshop

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Now that those two things are done, you need to get your base some supplies;
the place is likely already falling apart without a crew to maintain it! You have a couple of choices;
either have a friend with you with the following commodities in their transport:


[+]Or you can do it yourself
.
Or park one of yours nearby and F1 it when no one is around.
After you've done what I've instructed you to do above, log into that ship, dock, login as an admin, and then sell the commodities to the base.
Now go get more repair commodities! You'll need to feed the base a steady supply of alloy, panels, and robotics until it completes construction.
Your base isn't completed just because you typed in a command! It starts out at 5% of is maximum hit points - those repair commodities will see it to 100%,
so long as you keep your base well-fed. Fully stocked with three sets of repair commodities, your base should be at full strength after about two weeks.

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  • 200 Crew
  • 400 Food
  • 400 Oxygen
  • 400 Water
  • X Repair Commodities
    • Basic Alloy
    • Robotics
    • Hull Panels
Where X is the rest of the cargo hold after the other commodities.
.

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At this point, your base is a bit of a target - but you have two things going for you.
The first is that your base is only able to be attacked during a certain window of time, also known as a vulnerability window.
Outside of this time, no weapons fire can damage your base whatsoever.
This ensures that you'll be around to keep evildoers away from your new home!

Currently, bases have one vulnerability window, and each window is two hours long.
The vulnerability window(s) can be set by inputting:

Where <start hour> is the starting hour in 24-hour server time (check /time for the current time!),
with the ending hour automatically calculated from your set starting hour.


[+]Other defenses
.
The second thing helping you defend your base is that only specialized,
ammo-using siege weapons can damage your base, even inside that vulnerability window.
These can be mounted to gunboat forward guns, cruiser heavy slots (on cruisers and battlecruisers), and battleship heavy slots.
On top of that, only a certain amount of total base HP in damage can be dealt per vulnerability window,
with the number of total windows (and thus total siege encounters) increasing as the Core Level of the base increases.

Keep in mind, though, that bases that are not kept supplied will perish. All cargo and credits on the station are lost.
Ships docked to the station at the time of its demise will appear 100k below the system's sun when they un-dock.

.

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Code:
/base setshield <start hour>


User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
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Messages In This Thread
New PoB Guide - by TheKusari - 11-15-2023, 11:39 AM
RE: New PoB Guide - by Karlotta - 11-15-2023, 04:56 PM
RE: New PoB Guide - by Karlotta - 11-15-2023, 05:05 PM
RE: New PoB Guide - by Karlotta - 11-15-2023, 05:10 PM
RE: New PoB Guide - by TheKusari - 11-15-2023, 10:03 PM
RE: New PoB Guide - by Karlotta - 11-15-2023, 10:11 PM
RE: New PoB Guide - by Kalhmera - 11-16-2023, 01:47 AM
RE: New PoB Guide - by Xenon - 11-16-2023, 03:53 AM
RE: New PoB Guide - by Semir Gerkhan - 11-16-2023, 10:45 AM
RE: New PoB Guide - by Kosa - 11-16-2023, 02:54 PM
RE: New PoB Guide - by Steven.Hiller - 11-16-2023, 03:10 PM
RE: New PoB Guide - by Chenzo- - 11-16-2023, 08:30 PM
RE: New PoB Guide - by St.Denis - 11-16-2023, 08:41 PM
RE: New PoB Guide - by Chenzo- - 11-16-2023, 08:48 PM
RE: New PoB Guide - by St.Denis - 11-16-2023, 08:55 PM
RE: New PoB Guide - by TheKusari - 11-16-2023, 10:26 PM
RE: New PoB Guide - by SwiftWing - 11-18-2023, 07:23 PM
RE: New PoB Guide - by St.Denis - 11-18-2023, 08:01 PM
RE: New PoB Guide - by SwiftWing - 11-18-2023, 11:22 PM
RE: New PoB Guide - by Aingar - 11-18-2023, 11:54 PM
RE: New PoB Guide - by TheKusari - 11-18-2023, 11:58 PM
RE: New PoB Guide - by SwiftWing - 11-19-2023, 04:44 PM
RE: New PoB Guide - by Fab - 11-19-2023, 05:05 PM

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