-What would you like to see future system design focus more on, and why? Some examples: visuals, gameplay, story progression, hazards, treasure hunts, environmental storytelling, etc.
Visuals. More room for gameplay is for merrier. The other picks is depend on the system and location. -What do you think current systems, on average, suffer from the most? Use the above examples. An additional example: Overcrowdedness (lack of barren, dangerous space) can be a valid reason as well.
From perspective of EW/IW player too many house systems in comparison of EW systems. -Would you rather the Systems team focused more on reworking existing systems, adding new systems, removing obsolete ones, or a balance of everything?
New systems and/or bring old ones. For example old Zeta was much better than the current one, Omicron Sigma, Omicron 74, Omicron Xi were good systems too. -Where and how do you think existing systems could be enhanced with environmental storytelling and worldbuilding? Example: How would you make systems like Hamburg, Tau-23, or Hokkaido more interesting?
More wrecks variability, both stations and ships, but with 5.0 realized you're already doing so, glad to see it(like Canaan in Zeta).
Travel times:
-Would you like to see travel times between two regions' hubs increase, decrease, or be kept the same? Example: New York - Omicron Delta.
Same. -Would you like to see travel times between two regions' most distant points increase, decrease, or be kept the same? Example: Vespucci - Omicron Mu.
Same. -Would you like to see travel times without using trade lanes decrease? How would you do it? Example: A Liberty Rogue inside of Liberty not using trade lanes or jump gates for inRP reasons.
Same.
System connectivity:
-Do you think systems, on average, have too few, or too many connections? Do you think the concept of having defined activity hub systems per region is good or bad?
The amount of connections seems to be okay, though it now lacks of some connections(like 48-Dublin). "Defined activity hub systems" was a bad idea, because players always had their hub systems: Xi, 74, 49, NY and etc no matter how you paint it. -Do you think all systems should have an equal number of connections, instead of sacrificing some over the other? Example: Sidelining Omicron Kappa in favor of Omicron Theta.
Irrelevant. -How much value do you put on connections of a system? Would you be satisfied with a system being sidelined connections-wise, but having importance in another aspect instead such as interesting gameplay or story asset relevance, and why? Example: Dublin, Omicron Pi.
Irrelevant. -Would you like to see a) fewer systems with more connections, or b) more systems with fewer connections?
B. The idea of main path aka hub systems with sleeves seems more interesting to me than circled ones.
5.0 feedback:
-What did you like the most?
Omicron Mu rework. -What didn't you like at all?
Systems layout rework overall, especially EW ones. Omicrons/Omegas no longer have a feeling of deep dangerous space, but a communal apartment, literally everyone is sitting on each other. EW/IW needs to be much bigger, the pattern of reducing systems for more encounters didn't work, but it was obvious. Discovery needs more room to discover and fly around.