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Fab's BBCode Repository 1

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Fab's BBCode Repository 1
Offline Fab
11-24-2023, 07:57 PM, (This post was last modified: 08-20-2024, 02:30 PM by Fab.)
#1
The Consul's Terror
Posts: 767
Threads: 136
Joined: Sep 2013

[Image: Flag-corsairs_simple.png]


☙ Law Charter of the Corsair Empire ❧


AS AGREED BY THE MOST HONORABLE, THE COUNCIL OF ELDERS, THIS CHARTER RAISES THE RESPONSIBILITIES AND RIGHTS OF ALL CORSAIRS WITH THE GOAL OF PROMOTING THE PROSPERITY OF THE EMPIRE AND ITS PEOPLE.

I. DEFINITIONS

A. Of Governance & Administration

1. "Council of Elders" or "Corsair Council": Congregation of Elders, the highest Imperial authority.

2. "High Elder": Lord of all Lords, a Corsair which holds unquestionable power and authority. A title earned through distinguished victory, conquest and service towards the Empire. Holds a permanent seat.

2.1. "Elder": An Elder in a temporary seat. Has the same authority as an High Elder.

3. "Imperial State": The Imperial Corsair government: Ministers, magistrates, advisors, and other members that comprise the government.

4. "Governor": A Corsair that owns land or a station.

5. "Clan": A group of Corsairs led by an Elder.

B. Of Other Definitions

1. "Foreigner": A neutral or allied individual or organization.

1.1. "Protected Foreigner": A foreigner under the escort of a Corsair, or formally protected by a Clan and its members.

2. "Enemy / Enemies": Hostile individuals or organizations, a threat to the Empire and its goals.

II. OF THE EMPIRE'S ADMINISTRATION


A. The Empire's territory is divided as:

1. Sovereign states:

• Creta - Omicron Gamma
• Ionia- Omicron Theta
• Athos- Omicron Kappa
• Castile - Omega 41
• Andalusia - Omega 5

2. Protectorates:

• Canarias - Omega 48

B. The Council of Elders is the supreme authority, overruling all decisions below it.

C. The Elders of the Empire are representatives of officially recognized clans as politically and militarily influential. Elders, in their seats in the Corsair Council, have equal power among their decisions.

D. The Elders benefit from autonomy, and can propose and enforce their own laws within their own area of influence and territory, as long as such measures do not overpower or contradict this Charter.

Elders in Exercise on Non-Permanent Seats
Elder Aof clan X
Elder Bof clan Y

III. OF THE CORSAIR'S RESPONSIBILITIES AND RIGHTS


A. Corsairs are sworn by eternal duty to protect the Empire and its people directly or indirectly by defending it against aggression, by supplying it with resources, by destroying its enemies and conquering in its name.

B. A Corsair must never abandon their duty or commit treason against the Empire and its people. Examples of treason include, but are not limited to:

1. Knowingly allying with or assisting, directly or indirectly, the enemies of the Empire by any means. Negotiations with enemies are allowed if approved by an Elder.

2. Corrupting, plotting, sabotaging or conspiring against the Elders, the Imperial State or its people.

3. Initiating or participating in hostilities against law-abiding Corsairs or protected Foreigners, suppressing their rights by any means.

3.1. A Corsair may only engage another Corsair if they: Are in direct violation of Corsair law; Have their execution set by the Council of Elders.

C. The rights of a Corsair include, but are not limited to:

1. May uphold Corsair Law in Imperial territory and wherever Corsair interests apply.

2. May roam freely across space, unhindered by another Corsair.

3. May use any means necessary to honor their eternal duty to the Empire, as long as such means do not contradict any point from the Law Charter of the Corsair Empire.

4. Is always entitled to the bounty of their victories, and has claim to their gains.

D. The rights of a Corsair can be revoked if found guilty of treason, or by the order of an Elder.

IV. OF THE TREATMENT OF FOREIGNERS


A. All foreigners, those being allied or neutral factions and their members, can:

1. Roam Corsair territory, with forbidden access to restricted areas. Capital vessels must be escorted at all times, and their entry into Corsair territory given an early warning.

2. Dock in Corsair bases, given access by its Governor.

3. Assist the Empire and its people by any means they deem fit, without prejudice to the Empire or being against its laws.

4. Beneficially negotiate with the Empire, with the foreigner's benefit being second thought.

B. All foreigners as described in paragraph A can not:

1. Gain citizenship.

2. Gain entry into restricted territory without an Elder's permission.

3. Be given access to Corsair assets, be those technology, blueprints, ships and equipment, unless explicit written permission by an Elder is given.

4. Own territory in Sovereign States, participate or influence in Corsair Politics, or manipulate the Empire's stability by utilizing economic or diplomatic factors.

C. Foreigners, at any moment, may have their privileges removed by a Corsair within the limits of the Law as described in section VI.

D. Foreigners must abide to this Law Charter to its full extent while in Corsair territory or when Corsair interests apply, with penalization being enforced by all law-abiding Corsairs.


V. OF TRADE, COMMERCE AND CONQUEST


A. A law-abiding Corsair has the right to trade, given that the fruits of such trade are not detrimental to the Empire or the Individual.

B. Trading human cargo is not permitted. Ferrying personnel is authorized for the benefit of the Corsair economy, industry and military.

C. A Corsair has the right to conquer resources for themselves and/or the Empire in detriment of a foreigner or alien, with the restriction that such conquest does not bring the Empire or the conqueror negative consequences that surpasses the benefits of the conquest.

D. The trade of Artifacts, Xeno Relics included, is strictly and directly regulated by the Council of Elders.

1. Corsairs are obliged to promote the trade of Artifacts in good faith, enforce its regulations, and not sabotage another Corsair's lawful trade operation.

2. Artifacts must not fall onto the hands of the enemies of the Empire, or criminals. A negotiation by an Elder, given that it brings overarching benefit towards the Empire, is licit.

3. Infringement of the clauses and items of this section terminates the lawfulness of the trade operation, with the rights to mine and trade any sort of Artifacts being terminated temporarily or permanently, depending on the damage caused.

VI. OF PUNISHMENTS


A. Corsairs and foreigners are subject to fair punishment for the crimes against another Corsair or the Empire. Such punishments are:

1. Monetary Fine

2. Destruction of Property

3. Confiscation of Property

4. Limitation of Movement

5. Capital Punishment

B. Any Corsair that operates within the limits of this Charter can enforce any punishments they deem reasonable towards another Corsair or a protected Foreigner, as allowed by law. A Corsair is always fully responsible for their actions and judgement. Incorrect, unfair, unlawful or collaterally damaging judgement is, by itself, illegal and a serious crime. Incorrect enforcement is to be reviewed by the Council of Elders. Corsairs that are found in breach of fairness are to be subject to their own unfair treatment or face greater punishment.

C. Traitors, as defined in section III, clause B, if caught in the act, are to suffer consequences immediately, without trial. Clause B of this section still applies, regarding unfairness. Enforcers are obliged to gather sufficient amounts of evidence.
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Messages In This Thread
Fab's BBCode Repository 1 - by Fab - 11-24-2023, 07:57 PM
RE: Fab's BBCode Repository - by R.P.Curator - 11-24-2023, 08:38 PM
RE: Fab's BBCode Repository - by tommygun209 - 11-24-2023, 08:42 PM
RE: Fab's BBCode Repository 1 - by Fab - 11-24-2023, 10:19 PM
RE: Fab's BBCode Repository 1 - by R.P.Curator - 11-26-2023, 12:58 AM
RE: Fab's BBCode Repository 1 - by Fab - 11-26-2023, 02:36 PM

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