(11-26-2023, 03:37 PM)Fab Wrote: lets do calculations:
in 30 days, Reincarnation costs: 7.902.000 credits in Repairs + FOW (With advanced hydroponics) to water miners and supply traders.
To cover such costs in the suggested "good" price of 275 per relic, I'd need to sell 28735 relics to cover RFOW costs.
now we're at stake 0. after these relics, I get 25 credits per relic sold.
If I manage to sell 100.000 (max stock) relics in a month, that's 1.781.625 profit. in a month. which is much, much worse than trading.
hell, one million relics would get me above one billion of profit. one million relics. it takes 10 minutes to acquire 600 relics. it would take what, 277 man hours to acquire one million relics?
it isn't profitable, nor worth any effort. I hope these calculations are correct.
I have no idea what this has to do with your re-worked Laws, but seeing you brought it up about costs.
Most POBs that produce items/commodities don't generally do it for big profits.
Before the patch, there were a lot of Bases that bought and sold Ore for the same price. The Owners paid for the Repair Materials, Fuel & FOW out of their own pockets.
Making of 'items' cost a lot of time and if the POB Owners just went to hauling Ores, then they would have made a lot more credits.
Now, to your costs:
Monthly Outgoings = 7.902 million.
It takes 10 minutes to acquire 600 credits and get it back to your Base.
So for 80 minutes work you can mine 4800 XRs.
Those XRs that sell at 99% of NPC Bases for 247 credits.
4800 x 247 = 1.1856 million
That is less than 7 trips a month to pay for your Upkeep, or 53 mining trips.
So if you mine for 20 minutes a day, you more than pay for your Bases upkeep, or even 1 x 80 minute session every 4 days.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person