• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Community Feedback
« Previous 1 2 3 4 Next »
Mining: Reducing tedium and strain

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Mining: Reducing tedium and strain
DragonRider
11-29-2023, 05:48 PM,
#2
Unregistered
 

I do agree that mining can easily get tedious. But I'm sorry, making it AFK or even semi-AFK isn't a solution.

By it's nature Freelancer is an interaction heavy game. In a RTS or Eve Online you can give your guy a command and alt-tab into YouTube for a few minutes, knowing full well your lil guy will do the work. In Freelancer, you're doing all the actions and work. You can't AFK trade or fight, so it doesn't make sense for you to AFK mine as well.

Even if I put aside my "heavy intractable game" view, AFK mining is still boring. I sentence you to to 1 hour of mining in Eve Online for you to realize that (click rock, click mine. AFK 10 minutes, rock gets mined out, repeat).

If you'd ask me to suggest a solution myself, I have two possible:
- reduce the amount of time you're required to mine. Simple one. If now you need, say, 5 minutes to fill a 5k-er, drop that time to 2-3 minutes. Less time doing mining, the slower it becomes annoying.
- make mining way more intractable. There was a clip that Jammi posted on the Discord, showing a CSV orbiting a rock, shooting at it's weakspots. Upon doing so, ore chunks would fly out and wait to be collected. Now that's cool. As I understand that requires some new FLHook version or something, which might not be doable. But hey, worth a suggestion.
Reply  


Messages In This Thread
Mining: Reducing tedium and strain - by Enko - 11-29-2023, 04:48 PM
RE: Mining: Reducing tedium and strain - by DragonRider - 11-29-2023, 05:48 PM
RE: Mining: Reducing tedium and strain - by StellarViss - 11-29-2023, 06:17 PM
RE: Mining: Reducing tedium and strain - by Traxit - 11-29-2023, 05:57 PM
RE: Mining: Reducing tedium and strain - by Ashyur - 11-29-2023, 06:02 PM
RE: Mining: Reducing tedium and strain - by Haste - 11-29-2023, 06:13 PM
RE: Mining: Reducing tedium and strain - by Fab - 11-29-2023, 06:14 PM
RE: Mining: Reducing tedium and strain - by Enko - 11-29-2023, 06:47 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode