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Mining: Reducing tedium and strain

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Mining: Reducing tedium and strain
Offline Enko
11-29-2023, 06:47 PM,
#8
Developer
Posts: 306
Threads: 28
Joined: Jul 2008

(11-29-2023, 06:13 PM)Haste Wrote: We're kind of looking to do the opposite in the medium to long term, namely turning mining into cutting chunks out of bigger asteroids and revealing juicy chunks of ore inside. So, making it more interactive. I don't think we're very interested in passive mining.

For the most part the suggestion is intended as a stopgap, as my impression was that the video shown was not due anytime soon. However if its not that far to go then seems fine.

As a returning player the mining system seems one of the most outdated systems and a lot of people comment they don't like doing it, but the idea of cracking asteriods and doing it that way is the best of both, making it so that its still interactive but less APM.

[Image: RrJ0WDv.jpeg]
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Messages In This Thread
Mining: Reducing tedium and strain - by Enko - 11-29-2023, 04:48 PM
RE: Mining: Reducing tedium and strain - by DragonRider - 11-29-2023, 05:48 PM
RE: Mining: Reducing tedium and strain - by StellarViss - 11-29-2023, 06:17 PM
RE: Mining: Reducing tedium and strain - by Traxit - 11-29-2023, 05:57 PM
RE: Mining: Reducing tedium and strain - by Ashyur - 11-29-2023, 06:02 PM
RE: Mining: Reducing tedium and strain - by Haste - 11-29-2023, 06:13 PM
RE: Mining: Reducing tedium and strain - by Fab - 11-29-2023, 06:14 PM
RE: Mining: Reducing tedium and strain - by Enko - 11-29-2023, 06:47 PM

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