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(12-01-2023, 02:57 PM)Dark Chocolate Wrote:
(12-01-2023, 02:55 PM)Dragomar Wrote:
(12-01-2023, 02:31 PM)Wildkins Wrote: In general, you should not attack allies or your own ID without explicit roleplay explaining why. There is plenty of that here - and while two zoners on their own probably shouldn't come to blows, it makes perfect sense in both the spirit of the rules and the story so far that Zoners supporting either side in the conflict may end up shooting each other in large fleet engagements.
KK that's what I thought. Obviously Zoners shouldn't shoot eachother normally but this is an exceptional case for these 3 days. Nice.
I wonder why Zoners would side with Corsairs after they took control their Freeport.
Because while Corsairs are very bad and evil for taking control of the Freeport (which still has Zoners hostages onboard), Corsairs did so because they wanted food from the biodomes which the Zoners stopped selling them due to their own internal issues that were described in the ingame news articles.
As such, Corsairs can potentially be negotiated with (they are pragmatic and if you make it worth their while, they might negotiate), whereas Outcasts have no motivation to capture the station, as their only goal is for Corsairs not to own the Freeport, for which the easiest solution is to explosively disassemble it into tiny pieces of scrap.
Don't get me wrong, even if they do negotiate a deal with Sairs in the end, it won't be a very good one, but the station will at the very end still exist at the end of the day. That will not be the case if OCs will have their way, however.