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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Capital weapon projectile speed is too low

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Capital weapon projectile speed is too low
Offline R.P.Curator
12-06-2023, 09:34 AM, (This post was last modified: 12-06-2023, 12:26 PM by Haste.)
#1
El Contrabandista
Posts: 391
Threads: 60
Joined: Dec 2018

Type: Balance
Bug: Projectile speed for Capital ships is too low

Reproduction Steps:
  • Acquire a Cruiser, Battlecruiser or Battleship
  • View the heavy and regular weapon projectile speed
  • The speed of the projectile is too low
    Given the maneuverability of the capital ships in rapport with the projectile speed, a player has between 2.5 seconds and up to 7 seconds time to dodge.
    This creates a huge gap between veteran players - PVP focused - and the rest of the players.
    A new player has to learn the ship, the angles, the weapon arcs, boxing, thrusting, blind fire, intercept fire, etc. In short, invest a huge amount of time into a 20yo game.
    A veteran knows this because he has the time invested already - yeah I know this is going to upset veterans, but balance is for everyone and the current system is setup in favor of veteran skilled players. The game should offer the same opportunities for all players - new and old - while keeping the gap difference as small as possible - which is not the case currently.
    By comparison with GBs and Snubs, where the min difference between range and proj. speed is 1.1- 1.25 max, the same difference is huge for capital ships.
    Off topic: Dev team and Test team are going to reply they spent months testing this. Agreed. Thank you for your efforts.
    All those working on this balance are veterans, so I will say this: the weapons are calibrated for veteran skilled players with PVP focus. New players have a hard time hitting NPCs, not to mention other players - this was attested in the Omi Theta combat where a lot of new players (either to the game or to PVP) complained that they cannot hit anything and just quit fighting. Yes, people will quit if they can't hit a ship the size of a barn. And they have a valid point: If I have a gun, I want to "Han Solo" and shoot first. You can't expect a travel time of up to 7 seconds to be "balanced" and allow a new player a fighting chance.
    If you decide to fix this issue by increasing capital ship maneuverability (which will mean easier travel and less travel time) and increase the projectile speed, so we will see other weapons being used - heavy mortar, storm cannons, etc. - be aware that it will affect the NPC missions - it will be a major increase in difficulty if the NPCs use any weapons that are not primary / secondary.
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Messages In This Thread
Capital weapon projectile speed is too low - by R.P.Curator - 12-06-2023, 09:34 AM
RE: [Balance] Capital weapon projectile speed is too low - by Egon Bigmemes - 12-06-2023, 10:03 AM
RE: [Balance] Capital weapon projectile speed is too low - by LuckyOne - 12-06-2023, 11:31 AM
RE: [Balance] Capital weapon projectile speed is too low - by Karst - 12-06-2023, 12:07 PM
RE: Capital weapon projectile speed is too low - by R.P.Curator - 12-06-2023, 01:47 PM
RE: Capital weapon projectile speed is too low - by tommygun209 - 12-06-2023, 02:42 PM

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