(01-09-2024, 07:37 AM)Czechmate Wrote: Speaking for [FLG] it's just ... not good. Baffling oversights like removing propaganda without the ultra-easy re-add with all the hotfixes and no quasi and unlawful sell points when getting Ore from miners still not being re-added is making things difficult for a faction that can only demand cargo. We have caps, but cap gameplay was butchered too. This combined with devs not caring and not understanding our faction just zaps the will. The time requirements would be fine if we had devs who care.
They deleted many gameplay mechanics without any communication with the relevant factions and expected nothing would change.
Let's single out economy out: They remove most major trade routes and many iconic commodities that people built their factions around. Afterwards they say that economy isn't finished. This was like 5 months ago or something? Still waiting for economy to come out of pre-alpha level development.
Come on, you can't expect factions to continue existing when you callously rip out their gameplay mechanics.
Staff don't give a shit about that. They want mindless grinding to keep official status. It's easier for them than actually looking at factions and noticing something is disrupting regular activities.